- Joined
- Apr 17, 2013
- Messages
- 381
Spell's Details
Spell Name: Stampede
Description:
Charges forward, dealing damage and knocking enemies into the air. The charge stops after reaching the targetpoint.
how the spell works:
~While Charging every enemy collides with the hero will be toss in the air for 1 second (damage dealt when the time he/she collides with the enemy)
~Use Running animation to show that the caster is running (it feels awkward when the hero just slides and not doing animations)
~Charge stop when the caster die ^^
~Caster can't pass through pathing blockers but can pass on units (just for some reasons)
~Casting range is 600
~Knocked units will be tossed upwards (no sideways motions)
~Damage is 300
~ I will use the "Kodo Beast" model in this spell
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Spell Name: Cold Prison
Description:
throws a frozen ensare in a line. If the insare hits an enemy, it shatters damage, stunning the target and nearby enemies. If the ensare its maximum range, it shatters damage and slows nearby enemies.
how the spell works:
~Just like "Meepo's Net" but it explode when reaches the maximum distance.
~Damage is 400
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HOPE someone WILL help ME!

