- Joined
- Feb 18, 2005
- Messages
- 263
Generic Map Creation
Project:: generic map creation
Status:: 23%
Crew:: Lord Raszul
Features::
Ok, that much to what i plan. I do plan quite some more but that has to wait until the above is done.
I have already created (working!) functions that do create my terrain. Therefore i already have rivers, lakes, mountains and hills.
But now i want to lay the terrain-textures over my map.
Therefore i could use your help.
I need a table. In this table there shall be every existing texture listed. Each with the following values:
If anyone of you would do this table for me, i would be more than glad.
Of course i will give credits.
That's all for now, i will post more and i wil ltell you about updates.
BUT: you shall not ask me to release any of my code. I will not do so until i think of it as complete (or uncompleteable).
Then i will upload it unprotected, so that everyone may use this map as the base for their RPGs or whatever they please to.
- Raszul
Project:: generic map creation
Status:: 23%
Crew:: Lord Raszul
Features::
- random terrain
the map's terrain is created via jass-code and is entirely randomized. There are lakes, rivers, mountains and hills for the form of the terrain and there will be made use of as good as all terrain-textures. - Living Nature
Instead of simply placing doodads and destructibles to make the map look good, the map considers the distance to water, the local temperature, the height and the fertility of a tile and determites on this, whether a seed can grow or not.
Using this there is a set of seeds set out at the beginning of the map, hurried through a few circles of growth and spreeding to create a truly realistic look. - Interactive
Instead of beeing unable to do any (permanent) change to the terrain, i decided to create a few triggers allowing the player to interactive change his sourounding.
He may course forest fires, or lawines. When a bunch of units walk along a path on a regular base it will become a dirt track, and if even more used, a good street.
Ok, that much to what i plan. I do plan quite some more but that has to wait until the above is done.
I have already created (working!) functions that do create my terrain. Therefore i already have rivers, lakes, mountains and hills.
But now i want to lay the terrain-textures over my map.
Therefore i could use your help.
I need a table. In this table there shall be every existing texture listed. Each with the following values:
- water
the amount of water (from 0% to 100%, may be ranges) that might be there to use this tile - temperature
in celsius, the temperature (from, to) in which this tile may be placed. - heigth
the height in which this tile may be placed (from -100 to +600) - fertility
how fertile is the ground (a % value from 0% to 100%, telling how many minerals and stuff are in there) - walkability
how fast can one walk on this underground (%) - used tile
the tile that shall be planted, if enogh people have walked upon this one
If anyone of you would do this table for me, i would be more than glad.
Of course i will give credits.
That's all for now, i will post more and i wil ltell you about updates.
BUT: you shall not ask me to release any of my code. I will not do so until i think of it as complete (or uncompleteable).
Then i will upload it unprotected, so that everyone may use this map as the base for their RPGs or whatever they please to.
- Raszul