- Joined
- Feb 18, 2005
- Messages
- 263
hi
i have asked about how to create doodads via trigger a few days before and now i've taken the next step,
i started thinking abotu a couple of functions that will create an entire map. From shaping the ground, placing the terrain, planting the trees and plants, to maybe even creating villages or at lesat some eremit houses.
i know it sounds fairly hard and at first glance it is. but i have thoguht about it a little longer and have noticed that there is only one mayor problem:
how the hell can one morph the terrain in a way that i looks realistic?
i know how i will place the terrain and the plants, and up to some degree even villages and eremit-huts. but i have not yet found any convincing way to morph the terrain that it'll look somewhat realistic.
i could simply take a point set it at random heigth and morph all points around it at +- some random value. Repeating this over the whole map.
but this would simply result in a random map, not in a random realistic map.
i would need some way to set up mountains, sees, rivers, lakes and maybe even swamps so that they are randomly created.
Thats the problem i have. i mean heck, i could simply take some random points on the map and defien them as see, lake or mountain, but that would simply result in some kind of chaos if not done properly and if existing points are not taken care of. and it does most definitly not work for rivers.
therefore i need a way to create rivers with this system. after the rivers are done, i could create mountains, lakes and sees, maybe even coasts for i do not have to take care of the entire river, just for the part beeing 'inRangeOf' the thing i want to create.
heck i'm already going to solve this in a monologue ^^
However, has anyone reading this any idea how i can create a landscape randomly?
i would apreciate any suggestions. Even ones that are not entirely thought throug (as long as they are ment honest)
- Raszul
i have asked about how to create doodads via trigger a few days before and now i've taken the next step,
i started thinking abotu a couple of functions that will create an entire map. From shaping the ground, placing the terrain, planting the trees and plants, to maybe even creating villages or at lesat some eremit houses.
i know it sounds fairly hard and at first glance it is. but i have thoguht about it a little longer and have noticed that there is only one mayor problem:
how the hell can one morph the terrain in a way that i looks realistic?
i know how i will place the terrain and the plants, and up to some degree even villages and eremit-huts. but i have not yet found any convincing way to morph the terrain that it'll look somewhat realistic.
i could simply take a point set it at random heigth and morph all points around it at +- some random value. Repeating this over the whole map.
but this would simply result in a random map, not in a random realistic map.
i would need some way to set up mountains, sees, rivers, lakes and maybe even swamps so that they are randomly created.
Thats the problem i have. i mean heck, i could simply take some random points on the map and defien them as see, lake or mountain, but that would simply result in some kind of chaos if not done properly and if existing points are not taken care of. and it does most definitly not work for rivers.
therefore i need a way to create rivers with this system. after the rivers are done, i could create mountains, lakes and sees, maybe even coasts for i do not have to take care of the entire river, just for the part beeing 'inRangeOf' the thing i want to create.
heck i'm already going to solve this in a monologue ^^
However, has anyone reading this any idea how i can create a landscape randomly?
i would apreciate any suggestions. Even ones that are not entirely thought throug (as long as they are ment honest)
- Raszul