[Solved] Request for Someone to use MPQ editor to Translate unit Data

Level 28
Joined
Jul 26, 2008
Messages
1,491
Hi guys,
I would like to know if someone is willing to use an MPQ editor (like Ladiq's) to open up object data (like in notepad or something similar) in a campaign (unit/items/buffs/spells/upgrades) (not the triggers* for both campaign data, as well as individual map data), translate it through some type of machine translation tool and then put those files back into the campaign and send the campaign to me.

I have tried previously tried to use an MPQ editor in the past, and the map almost always corrupt when I am re-inserting those notepad files back into the original campaign in some strange way. Reason I am asking for this is because I have come across some campaigns, which I have translated the storyline/triggers related stuff, but the unit/spells/buffs/upgrades/item data is so large in quantity that I cannot manually go through all of them (like, for spells alone, one of them has 1200+).

Normally I would say machine translation would ruin a campaign, but these campaigns will likely never get translated manually due to the large object data involved, and to be fair, as long as the triggers (i.e has all the story related language/dialogue) are not machine translated, then players' experiences with campaigns will not be affected much in my opinion. So, yea, was just hoping someone could reach out to me and discuss doing this for me, if possible.

The campaign is saved using the latest patch of wc3, if that information is necessary.
 
Level 28
Joined
Dec 3, 2020
Messages
968
"I have tried previously tried to use an MPQ editor in the past, and the map almost always corrupt when I am re-inserting those notepad files back into the original campaign in some strange way."

Um I think that opening mpq files like "Units" etc... in a notepad or any text editor causes some bug by moving around how the text is placed (idk how to correctly say this).
Opening the files in Word (idk which one but, LibreOffice Writer might be the one, i don't fully remember anymore) and editing them there and saving them there and then replacing the default file with the edited one should not cause any crashes on map load.
The problem?
Well, it's a pain in the ass to try to find which field does what, you must basically memorize it or make some sort of drawing on a piece of paper to help you with orientation as to what belongs to what. One simple mistake will make your map(s) crash upon loading.

I wanted to create a unit called "Tauren Youngblood" and make it trainable from the Tauren Totem (In the MPQ, so I automatically have that unit already existing when opening the WE, not having to create it every time I make a new map or a new campaign). But I had to change so many things and was a total newbee back then at this, it was super confusing and basically it did not work out for me. I don't think my maps crashed though.

Idk about the rest of the things, but I just wanted to help clarify that
 
Level 28
Joined
Jul 26, 2008
Messages
1,491
"I have tried previously tried to use an MPQ editor in the past, and the map almost always corrupt when I am re-inserting those notepad files back into the original campaign in some strange way."

Um I think that opening mpq files like "Units" etc... in a notepad or any text editor causes some bug by moving around how the text is placed (idk how to correctly say this).
Opening the files in Word (idk which one but, LibreOffice Writer might be the one, i don't fully remember anymore) and editing them there and saving them there and then replacing the default file with the edited one should not cause any crashes on map load.
The problem?
Well, it's a pain in the ass to try to find which field does what, you must basically memorize it or make some sort of drawing on a piece of paper to help you with orientation as to what belongs to what. One simple mistake will make your map(s) crash upon loading.

I wanted to create a unit called "Tauren Youngblood" and make it trainable from the Tauren Totem (In the MPQ, so I automatically have that unit already existing when opening the WE, not having to create it every time I make a new map or a new campaign). But I had to change so many things and was a total newbee back then at this, it was super confusing and basically it did not work out for me. I don't think my maps crashed though.

Idk about the rest of the things, but I just wanted to help clarify that
Interesting points. Thanks for the reply.

In any case, after thinking about this more, I've decided I will just accept that this certain project will take ages to finish or maybe will not ever be finished, but I won't resort to machine translation.
Setting this request to "Solved".
 
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