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- Feb 4, 2005
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Now, I know THW isn't the best place to comment it, but this thread will be posted on several more places, including TeamLiquid, Starcraft 2 Forums, Starcraft IncGamers and GosuGamers, so that it is actually read by Blizzard. I'm posting it here as well mostly as a station from which it will fly to other places. It's time for major changes in battle net.
I know I'm an elitist, but I just want to see the same difficulty as in war3's battle net, nothing impossible and I am not talking about easy for me. I was doing level 30s in War3 but never reached Level 40, that doesnt mean as you can see it shouldnt be as it generally has to be.
I know I'm an elitist, but I just want to see the same difficulty as in war3's battle net, nothing impossible and I am not talking about easy for me. I was doing level 30s in War3 but never reached Level 40, that doesnt mean as you can see it shouldnt be as it generally has to be.
Blizzard, dont listen to all saying the game sucks, they know nothing. The game is great, in campaign, as an RTS. SC2 is the new esports game to which many pro players from war3 and SC1 moved, sponsors move to SC2, it is the future. Will it live as long as SC1 we have yet to see. All that matters is there will be a top scene, who of these unskilled whiners will quit SC2, doesnt matter for the future of the game.
However, the game needs to be separated from the service using it. Currently Battle Net 2.0 has so many flaws that the old battle net would have been times better as an interface and options. I'm not talking about LAN (that is already done on some tournaments), chat channels or teams although all are awaiting your clear answer when these features will be implemented, most hurting being the lack of cross realms that separate the world.
This thread will focus on the current issues of the already existing features.
SINGLE LADDER, REMOVE DIVISIONS
The lack of competition makes laddering not fun. In Warcraf 3, you needed to play a lot to become a Solo Player Level 40+ and yet here the definition of 'good' that was supposedly Diamond player is blurred. According to http://sc2ranks.com/ there are 53,000 in Diamond, is this normal? If Diamond claims to be the top league, then why is it so easy compared to high levels in Warcraft 3?
In order to even be able to reach level 40 at less than 300 wins, you needed minimum 1-2 years of playing and skill if you never played the game. Yet here, people get into diamond just for less than 30 wins? One solution would be all to start from lowest league and climb slowly to reach Diamond, making diamond as hard to reach as 40s in War3 battle net.
Creating a Pro Ladder is NOT a solution, although it is needed for pro players themselves. Warcraft 3 also had pro ladder for the real pro players, while the non-pro 40s were out of this league and still hard to reach.
The best solution is creating a single ladder and only top 1000 be ranked. Those who want to play competitively will go for it. Those who don't will not be ranked, logically. Ranks should not be granted freely.
An alternative would be at least removing Divisions, leaving Single Leagues and making not more than 500 seats for Diamond and 1000-2000 seats for Platinum players. A limited number will be competitive enough for people to really replace each other from ranks.
Currently Battle Net allows everyone to be ranked. WRONG. Unranked should be brought back. Even Bronze, Silver, Gold should need some effort to make you ranked.
SIMPLE SERVICES TOO UNCOMFORTABLE TO USE
I keep asking myself, why is Blizzard making it so uncomfortable and hard to operate with Battle Net 2.0?
Simple things lacking are chat commands to see anyone's profile, whisper, double click to display profile – these come with chat channels apparently.
When you want to see someone’s Wins:Losses you don’t clearly see them unless in your Division. All you see are a bar for games and a bar for wins. Battle Net 1 clearly displayed numbers and percentage %. Why did you have to change that, Blizzard?
|||||||||||||| Games
||||||||||| Wins
Instead of Wins:LossesL%. That is unreasonable.
The popularity list in custom games prevents many good games from being seen. More popular maps do not mean better maps.
ANIMATED PORTRAITS, LESS ACHIEVEMENTS
I keep on saying achievements are something you should gain by playing hard. Apparently they are not made only for pro players to display their won tournaments (pro achievements should be added since Blizzard follows the big events and should notify their accounts). Achievements are also for the casual players to enjoy having some pictures on their account just for the sake of fun. Fine, but the number of achievements is too many.
Achievements appear for just a single made game; their number is more than the needless, it turns into a spam on your account. Reducing their number will make it clean. The whole idea of achievements is not that good when people can play for portraits.
Either way, Portraits should appear animated on profile and of course remain unanimated in game lobbies. It is a must have, since the primary goal when creating Battle Net 2.0 must have been appearance, instead of application and usefulness. Animated Portraits belongs to Appearance.
There are many other features that Blizzard can just easily bring back if they think of all Battle Net 1 has and make Battle Net 2.0 more comfortable. Battle Net 2.0 should not stay this way any further.
However, the game needs to be separated from the service using it. Currently Battle Net 2.0 has so many flaws that the old battle net would have been times better as an interface and options. I'm not talking about LAN (that is already done on some tournaments), chat channels or teams although all are awaiting your clear answer when these features will be implemented, most hurting being the lack of cross realms that separate the world.
This thread will focus on the current issues of the already existing features.
SINGLE LADDER, REMOVE DIVISIONS
The lack of competition makes laddering not fun. In Warcraf 3, you needed to play a lot to become a Solo Player Level 40+ and yet here the definition of 'good' that was supposedly Diamond player is blurred. According to http://sc2ranks.com/ there are 53,000 in Diamond, is this normal? If Diamond claims to be the top league, then why is it so easy compared to high levels in Warcraft 3?
In order to even be able to reach level 40 at less than 300 wins, you needed minimum 1-2 years of playing and skill if you never played the game. Yet here, people get into diamond just for less than 30 wins? One solution would be all to start from lowest league and climb slowly to reach Diamond, making diamond as hard to reach as 40s in War3 battle net.
Creating a Pro Ladder is NOT a solution, although it is needed for pro players themselves. Warcraft 3 also had pro ladder for the real pro players, while the non-pro 40s were out of this league and still hard to reach.
The best solution is creating a single ladder and only top 1000 be ranked. Those who want to play competitively will go for it. Those who don't will not be ranked, logically. Ranks should not be granted freely.
An alternative would be at least removing Divisions, leaving Single Leagues and making not more than 500 seats for Diamond and 1000-2000 seats for Platinum players. A limited number will be competitive enough for people to really replace each other from ranks.
Currently Battle Net allows everyone to be ranked. WRONG. Unranked should be brought back. Even Bronze, Silver, Gold should need some effort to make you ranked.
SIMPLE SERVICES TOO UNCOMFORTABLE TO USE
I keep asking myself, why is Blizzard making it so uncomfortable and hard to operate with Battle Net 2.0?
Simple things lacking are chat commands to see anyone's profile, whisper, double click to display profile – these come with chat channels apparently.
When you want to see someone’s Wins:Losses you don’t clearly see them unless in your Division. All you see are a bar for games and a bar for wins. Battle Net 1 clearly displayed numbers and percentage %. Why did you have to change that, Blizzard?
|||||||||||||| Games
||||||||||| Wins
Instead of Wins:LossesL%. That is unreasonable.
The popularity list in custom games prevents many good games from being seen. More popular maps do not mean better maps.
ANIMATED PORTRAITS, LESS ACHIEVEMENTS
I keep on saying achievements are something you should gain by playing hard. Apparently they are not made only for pro players to display their won tournaments (pro achievements should be added since Blizzard follows the big events and should notify their accounts). Achievements are also for the casual players to enjoy having some pictures on their account just for the sake of fun. Fine, but the number of achievements is too many.
Achievements appear for just a single made game; their number is more than the needless, it turns into a spam on your account. Reducing their number will make it clean. The whole idea of achievements is not that good when people can play for portraits.
Either way, Portraits should appear animated on profile and of course remain unanimated in game lobbies. It is a must have, since the primary goal when creating Battle Net 2.0 must have been appearance, instead of application and usefulness. Animated Portraits belongs to Appearance.
There are many other features that Blizzard can just easily bring back if they think of all Battle Net 1 has and make Battle Net 2.0 more comfortable. Battle Net 2.0 should not stay this way any further.