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[Trigger] Replacing Uprooted Ancients

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Level 64
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Jan 20, 2008
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1,474
I have trouble replacing uprooted Ancients. I made an ability where the Tree of Life can be turned into a Corrupted Tree of Life with the use of the Replace unit trigger.

However, when an uprooted Tree is replaced, the resulting corrupted Tree is automatically rooted. This is problematic because when the uprooted ancient is replaced while it is on unbuildable terrain, the rooted replacement "teleports" to the nearest buildable terrain.

So far, my solution was to make the Corrupted Tree of Life able to root in unbuildable terrain. Anybody has a better solution?
 
Level 12
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Feb 22, 2010
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1,115
Yeah you need to morph tree by using an object editor ability to corrupted tree.
 
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