Ancient models

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Animation - Add alternate tag to X unit

dont know if worx for buildings

You can do it in object editor too but sometimes it bugs
 
ok thanks for the help, but now something else is wrong, the only time it goes to the alternate animation is when the unit moves or cast a spell. If it stands or attacks it goes back to the rooted model. Any ideas?
 
unless your using the Tree of Life or its upgrades as your model, you shouldnt need to tell it to use any alternate animations. However, if you are using the Tree of Life as your model, go the the Required animation names in the object editor, and type Upgrade, i think that should work.
 
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