• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece!🔗 Click here to enter!

Ancient models

Status
Not open for further replies.
Level 19
Joined
Aug 24, 2007
Messages
2,888
Animation - Add alternate tag to X unit

dont know if worx for buildings

You can do it in object editor too but sometimes it bugs
 
Level 3
Joined
Aug 24, 2007
Messages
31
ok thanks for the help, but now something else is wrong, the only time it goes to the alternate animation is when the unit moves or cast a spell. If it stands or attacks it goes back to the rooted model. Any ideas?
 
Level 8
Joined
Dec 29, 2006
Messages
359
unless your using the Tree of Life or its upgrades as your model, you shouldnt need to tell it to use any alternate animations. However, if you are using the Tree of Life as your model, go the the Required animation names in the object editor, and type Upgrade, i think that should work.
 
Status
Not open for further replies.
Top