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[Solved] Replaced Internal Sounds keep resetting

Level 6
Joined
Jul 26, 2025
Messages
31
I'm trying to give a character a custom voice by replacing the internal voice sounds of the Beastmaster hero. However, I'm running into an issue that completely puzzles me and I have no idea how to fix it.
Replacing the Internal Sounds of the Beastmaster voice clips works fine for a while... But after a few times opening or reloading the same map file to continue working on it, the Beastmaster's replaced voice clips gradually start reverting back to the original Beastmaster voice clips.

Does anybody know what's causing this, and if there's a fix for it?
 
Is the map part of a custom campaign? I've had cases of changes resetting when I save the map itself and not the campaign editor

Yes, it is! I have been taking care to not save the individual map instead of the campaign itself, but I suppose I could have slipped up a few times.

Thank you for the input, I will try to pay closer attention to this.
 
Another thing, when you replaced the voice lines, are the new files in the Asset manager of the map itself, or did you import them in the campaign one? E.g. if you use the sound editor and right-click > replace file, the new audio is imported only in the map you're currently working on, if you add another map then they won't apply

I believe they are in the Asset manager of the map itself. I was actually under the impression that was the only way to replace the voice files, since the Campaign Editor doesn't have a Sound Editor.
 
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