- Joined
- Nov 26, 2013
- Messages
- 23
Hey there,
I have a question about replaceable textures. My goal is to have a system with a bunch of symbols for the players coat of arms, which would be displayed layered over their teamcolour on shields and flags and such.
Now I saw in Gaias ORPG that when you equip or unequip an armor you change the skin of your character, as this goes very smoothly and has a lot of variations for all heroes I figured it probably works somehow with replaceable textures, as importing a model for every texture variation would blow up map size, as well as creating a model with all animations duplicated for every texture variation.
Now my question is, can I somehow import my symbols as replaceable textures which I could then change ingame and if yes how. How would I import them and what triggers would I need to use to change them?
(I know how to edit and create models and their materials aswell as textures. I use Margos, Mdlvis, and Gimp)
Thank you all in advance
I have a question about replaceable textures. My goal is to have a system with a bunch of symbols for the players coat of arms, which would be displayed layered over their teamcolour on shields and flags and such.
Now I saw in Gaias ORPG that when you equip or unequip an armor you change the skin of your character, as this goes very smoothly and has a lot of variations for all heroes I figured it probably works somehow with replaceable textures, as importing a model for every texture variation would blow up map size, as well as creating a model with all animations duplicated for every texture variation.
Now my question is, can I somehow import my symbols as replaceable textures which I could then change ingame and if yes how. How would I import them and what triggers would I need to use to change them?
(I know how to edit and create models and their materials aswell as textures. I use Margos, Mdlvis, and Gimp)
Thank you all in advance