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Removing Start Points

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Level 5
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Dec 18, 2007
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Since IllidanX(Evil)'s Missile Launcher model screwed my maps to where i can't work on them because the texture was corrupted, (Illidan please fix that if you read this), i'm going to remake my main map. Now i realize that i didn't use a townhall, keep, or castle in the main map, but i did have start locations, which acourse uses townhalls. I know you can make a trigger to where it doesn't matter if theirs start locations, and it doesn't say "No Starting Locations have been placed. Automatically place starting locations?" Thing appears and when you say no it doesn't test. Can someone please tell me that trigger?
 
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Level 34
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Jul 4, 2007
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Go to your triggers and remove the first trigger (probally called Map Initialization), it's always in every (File>)New Map since Blizzard thought we would behave and make nice altered melee maps.

Remove that trigger and you wont get anymore townhalls-spawns in the beginning of the map.
 
Level 34
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I got a good idea, just get a (Farm) building, tag it with Townhall, make it invulnerable bla bla and place in it the far corner of your map, protected by Boundries.

Know what I'm saying?
 
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Ok, I'll try to remember what I can recall.

Go to Object Editor in your WE. Now go to the first tab called ''Units''.
There's a button a little bit over the high right which probally says ''New Custom Unit'' or something. Click on it and a popup comes with a list.

Press the Farm icon to select the Farm unit, press something like ''Ok''. (Now let me get a referral for a second, ah, there it is.) So now you're facing the Unit info about the Farm building.

Double click ''Abilities - Normal'', press Add Ability and look through the spelllist to add Invulnerable(Neutral)(?). Now the unit is invulnerable.

(Ok let me find another referral, ah there.) Scroll all the way down to the ''Stats - Unit Classification'' and double click it. There are few things you can hit, but buildings are always ''Mechanical'' (except Treants). Now hit the button ''Town Hall'' and press OK.

If I was right and you followed this you wont have to fear for any Townhalls+5workers to pop up.
 
Level 9
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Well, since there doesn't seem to be a "definite" answer to his question:

The starting points really don't have anything to do with the town hall. They might show a town hall, but that's residual from melee games. Just place them where you want, a town hall will NOT spawn at that location. It's really just to show you if you placed it too close to a gold mine. Removing the create starting units from the initialization trigger will remove the town hall that spawns.

In short, the starting point is where the associated player's camera starts at and where his starting units have the ability to be spawned at.
 
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