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Removing all doodads in a region

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Level 4
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Nov 17, 2007
Messages
57
hi :) i've made a bossfight where as soon as you run into his area, a door will spawn behind you - but since 3 heroes enter his area (me, and my 2 friends - map made for me & them) there will be spawned 3 gates... this would be fine, but my
Destructible - Kill (Random destructible in VampFirstBossDoor1Remove <gen>)
Wait 1.00 seconds
Destructible - Kill (Random destructible in VampFirstBossDoor1Remove <gen>)
Wait 1.00 seconds
Destructible - Kill (Random destructible in VampFirstBossDoor1Remove <gen>)

wont work... any ideas? none of the gates is removed by this trigger as far as i can see, but maybe 1 of them is removed.. im not quite sure - is this the Wait that messes it up? :<
 
Level 14
Joined
Jul 16, 2009
Messages
1,568
Erm. Try Destructible - Remove, or Pick every destructible in region and do action - remove picked destructibles...

Wait, explaining it better <_<.

EDIT:
Events: Your event here
Conditions: Your cond here
Actions: Pick every desctructible in region and do action:Kill/Remove/Open picked destructible

OR
Events: Your event here
Conditions: Your cond here
Actions: Remove/Open/Kill (your destructible, you have to click the unit) (copy this 3 times and pick the right doors)

Meh, i'm not good at explaining xD.

EDIT 2:The second one kills only one, not everything in region.
 
Level 4
Joined
Nov 17, 2007
Messages
57
Destructible - Pick every destructible in (VampFirstBossDoor1) and do (Actions)
Loop - Actions
Destructible - Kill (Random destructible in VampFirstBossDoor1 <gen>)

will that do the trick?

i cant use picked destructible cus theyre spawned whenever someone moves into his area ;(
 
Level 4
Joined
Nov 17, 2007
Messages
57
thanks for the help mate :) i came to the conclusion im gonna remove those walls and just do so if someone runs out of the region, they'll die :p
 
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