- Joined
- Jan 28, 2013
- Messages
- 94
I have this trigger which I have been working on to remove any potential leaks. Then I decided to Ping the map at location and then emit visibility across it like they do in the campaign. However I run into a script error in: call RemoveLocation_(ugd_TempPingLocSF) The error reads: Expected name. What did I do wrong?
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Scout the town Create
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Events
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Destructible - Rock Chunks 0000 <gen> dies
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Conditions
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Actions
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Set TempPingLocSF = (Center of Silver Fall <gen>)
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Cinematic - Ping minimap for HumanArmy at TempPingLocSF for 3.00 seconds, using a Simple ping of color (0.00%, 100.00%, 50.00%)
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Wait 3.00 seconds
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Custom script: call RemoveLocation(ugd_TempPingLocSF)
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Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across ShowLocSF <gen>
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Set ShowSFLoc = (Last created visibility modifier)
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Quest - Create a Required quest titled Investigate Silver ... with the description We haven't heard fr..., using icon path ReplaceableTextures\PassiveButtons\PASBTNPillage.blp
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Set ScoutTown = (Last created quest)
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Quest - Create a quest requirement for ScoutTown with the description Scout the town
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Set ScoutTownReq = (Last created quest requirement)
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Quest - Flash the quest dialog button
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Quest - Display to HumanArmy the Quest Update message: |cFFFFD700Main Ques...
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Wait 5.00 seconds
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Quest - Display to HumanArmy the Hint message: |c00006400Hint:|r B...
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Destructible - Destroy Gate (Vertical) 0252 <gen>
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units in Arrival2SF <gen> owned by Player 3 (Teal)) and do (Unit Group - Add (Picked unit) to SFundeadforce)
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units in Silver Fall <gen> owned by Player 3 (Teal)) and do (Unit Group - Add (Picked unit) to SFundeadforce)
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