- Joined
- Oct 19, 2007
- Messages
- 57
-I deleted all custom models
-I used a custom lumber and food icon ( just black pictures with 1x1 pixels )
-I used a custom gold icon http://www.hiveworkshop.com/forums/icons-541/btnmap-154859/?prev=search=map&d=list&r=20
-I made terrain with standard models and edited the scaling value
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Startgame
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Events
- Time - Elapsed game time is 0.00 seconds
- Conditions
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Actions
- Sound - Stop music Immediately
- Sound - Play SadMystery <gen>
- Sound - Play Startgame <gen>
- Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
- Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
- Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
- Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Playable map area)
- Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Playable map area)
- Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across (Playable map area)
- Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across (Playable map area)
- Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across (Playable map area)
- Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across (Playable map area)
- Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across (Playable map area)
- Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across (Playable map area)
- Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across (Playable map area)
- Set People[(Player number of Player 1 (Red))] = People 0212 <gen>
- Set People[(Player number of Player 2 (Blue))] = People 0213 <gen>
- Set People[(Player number of Player 3 (Teal))] = People 0214 <gen>
- Set People[(Player number of Player 4 (Purple))] = People 0215 <gen>
- Set People[(Player number of Player 5 (Yellow))] = People 0216 <gen>
- Set People[(Player number of Player 6 (Orange))] = People 0217 <gen>
- Set People[(Player number of Player 7 (Green))] = People 0218 <gen>
- Set People[(Player number of Player 8 (Pink))] = People 0219 <gen>
- Set People[(Player number of Player 9 (Gray))] = People 0220 <gen>
- Set People[(Player number of Player 10 (Light Blue))] = People 0221 <gen>
- Set People[(Player number of Player 11 (Dark Green))] = People 0222 <gen>
- Set People[(Player number of Player 12 (Brown))] = People 0223 <gen>
- Set UnitGroup = (Units in (Playable map area) matching (((Owner of (Matching unit)) slot status) Equal to Is unused))
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Unit Group - Pick every unit in UnitGroup and do (Actions)
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Loop - Actions
- Unit - Remove (Picked unit) from the game
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Loop - Actions
- Custom script: call DestroyGroup (udg_UnitGroup)
- Wait 0.50 seconds
- Set UnitGroup = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to People))
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Unit Group - Pick every unit in UnitGroup and do (Actions)
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Loop - Actions
- Set Allplayer = (Number of units in UnitGroup)
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Loop - Actions
- Custom script: call DestroyGroup (udg_UnitGroup)
- Trigger - Run RegisterTimer <gen> (checking conditions)
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Events
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Floating Text
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Events
- Time - Elapsed game time is 1.00 seconds
- Conditions
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Actions
- Set Point = (Center of Region 040 <gen>)
- Floating Text - Create floating text that reads Register for the ba... at Point with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set FloatingText[1] = (Last created floating text)
- Custom script: call RemoveLocation (udg_Point)
- Set Point = (Center of Region 043 <gen>)
- Floating Text - Create floating text that reads Choose an units at Point with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set FloatingText[2] = (Last created floating text)
- Custom script: call RemoveLocation (udg_Point)
- Set Point = (Center of Region 056 <gen>)
- Floating Text - Create floating text that reads Got 100 score to wi... at Point with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set FloatingText[3] = (Last created floating text)
- Custom script: call RemoveLocation (udg_Point)
- Set Point = (Center of Region 062 <gen>)
- Floating Text - Create floating text that reads Rapidly press B for... at Point with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set FloatingText[4] = (Last created floating text)
- Custom script: call RemoveLocation (udg_Point)
- Set Point = (Center of Region 004 <gen>)
- Floating Text - Create floating text that reads Waiting for you que... at Point with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set FloatingText[5] = (Last created floating text)
- Custom script: call RemoveLocation (udg_Point)
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Events
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Helps
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Events
- Time - Elapsed game time is 3.00 seconds
- Conditions
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Actions
- Quest - Create a Required quest titled |cff5AF7FFInformati... with the description |cff5AF7FFMAP TYPE ..., using icon path war3mapPreview.tga
- Quest - Create a Optional quest titled |cff5AF7FFCredits|r with the description |cff5AF7FFThanks fo..., using icon path ReplaceableTextures\CommandButtons\BTNBansheeMaster.blp
- Quest - Create a Required quest titled |cff5AF7FFHow to fi... with the description |cff5AF7FFFighting ..., using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Building.blp
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Events
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Leaderboard
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Events
- Time - Elapsed game time is 5.00 seconds
- Conditions
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Actions
- Leaderboard - Create a leaderboard for (All players) titled |cffFFDE19Highest s...
- Set Leaderboard = (Last created leaderboard)
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For each (Integer A) from 1 to 12, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Player((Integer A))) slot status) Equal to Is playing
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Then - Actions
- Leaderboard - Change the display style for Leaderboard to Show the title, Show labels, Show values, and Hide icons
- Leaderboard - Add (Player((Integer A))) to Leaderboard with label (Name of (Player((Integer A)))) and value ((Player((Integer A))) Current gold)
- Leaderboard - Show Leaderboard
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Events
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RegisterTimer
- Events
- Conditions
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Actions
- Trigger - Turn on Register <gen>
- Unit - Unhide Circle of Power 0012 <gen>
- Countdown Timer - Start RegTimer as a One-shot timer that will expire in 30.00 seconds
- Countdown Timer - Create a timer window for RegTimer with title |cffDEFFD6Registeri...
- Set RegTimerWindow = (Last created timer window)
- Countdown Timer - Change the color of the time for RegTimerWindow to (0.00%, 50.00%, 25.00%) with 0.00% transparency
- Countdown Timer - Show RegTimerWindow
- Set Register = 0