- Joined
- Mar 30, 2008
- Messages
- 666
Hey!
I want to create black mask visibility along a region.
This trigger is not working,what's wrong with the visibility?
I want to create black mask visibility along a region.
This trigger is not working,what's wrong with the visibility?
-
Level 5
- Events
- Conditions
-
Actions
- Quest - Create a Required quest titled Level 5 with the description It's not that simpl..., using icon path ReplaceableTextures\CommandButtons\BTNDoomGuard.blp
- Set Quest_with_multiple_parts[1] = (Last created quest)
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For each (Integer A) from 1 to 6, do (Actions)
-
Loop - Actions
- Visibility - Disable VISIB[(Integer A)]
- Visibility - Destroy VISIB[(Integer A)]
- Visibility - Create an initially Enabled visibility modifier for (Player((Integer A))) emitting Black mask across Level 5 <gen>
- Set VISIB[(Integer A)] = (Last created visibility modifier)
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Loop - Actions
- Player Group - Pick every player in (All players) and do (Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Fog of war across Level 5 Reveal <gen>)
- Unit Group - Pick every unit in (Units in Level 4 <gen> matching ((Owner of (Matching unit)) Not equal to Neutral Passive)) and do (Unit - Move (Picked unit) instantly to (Random point in Level 5 <gen>))
- For each (Integer A) from 1 to 6, do (Hero - Instantly revive IDIOT[(Integer A)] at (Center of Level 5 <gen>), Hide revival graphics)
- Player Group - Pick every player in (All players) and do (Unit Group - Pick every unit in (Units owned by (Picked player)) and do (Hero - Set (Picked unit) Hero-level to 5, Show level-up graphics))
- Trigger - Turn on Solve Level 5 Part2 <gen>