- Joined
- Apr 25, 2009
- Messages
- 296
As stated above, is there a way to remove a unit's shadow through triggers?
This system is intended for being used for actual units. This means removing the shadow for every unit and applying a dummy unit to it will be impractical and will likely cause lagg. The units begin with 100% transparency. This makes the shadow obvious. Thus, if there is a way to remove a shadow, I'll gladly welcome the idea.
I realize that you can remove shadows from units in the editor. I DO NOT WANT THAT.
Thanks.
-
Events - Stuff
-
Conditions - Stuff
-
Actions - Create Unit
-
-
Custom script - call RemoveShadow(udg_LastCreatedUnit)
-
I realize that you can remove shadows from units in the editor. I DO NOT WANT THAT.
Thanks.
Last edited: