- Joined
- Aug 14, 2006
- Messages
- 7,602
Hey there once again!
I have been making my campaign for over half year now. I have already released alpha tests from it. I have a trigger that leaks. I want it to be leakless. The one who fixis leaks I will give honor here, and credits at the campaign. Thank you beforehand.
Here is the trigger:
I have been making my campaign for over half year now. I have already released alpha tests from it. I have a trigger that leaks. I want it to be leakless. The one who fixis leaks I will give honor here, and credits at the campaign. Thank you beforehand.
Here is the trigger:
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AAAAOOOOOOOEEEEEE
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Blizzard
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Actions
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Unit Group - Pick every unit in (Units within 5000.00 of (Center of (Playable map area)) matching ((((Matching unit) is alive) Equal to True) and ((((Matching unit) is in (Units owned by Neutral Hostile)) Equal to True) and (((Matching unit) has buff Invulnerable) Equal to False)))) and do (Actions)
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Loop - Actions
- Unit - Cause (Casting unit) to damage (Picked unit), dealing 500.00 damage of attack type Spells and damage type Normal
- Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
- Special Effect - Destroy (Last created special effect)
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Loop - Actions
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Unit Group - Pick every unit in (Units within 5000.00 of (Center of (Playable map area)) matching ((((Matching unit) is alive) Equal to True) and ((((Matching unit) is in (Units owned by Neutral Hostile)) Equal to True) and (((Matching unit) has buff Invulnerable) Equal to False)))) and do (Actions)
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Events