- Joined
- Jan 3, 2005
- Messages
- 91
hi,
I have transferred animations from one unit (peasant) to an other (marine, just don't ask why on earth anyone would do this) using these oinkertwinkle tools. Then I removed the superfluous animations using the notepad by deleting header info like these:
Now the problem is that the animation data is still there, onle the header declaration has been removed. In order to saving filesize, I noticed there is a difference of about 40kb in filesize between the original and the modified model! So my question is:
Where in a .MDL file do I find the 'real' animation data so I can delete it?
Not to know this is not crucial for my map, but saving filesize is nice for battle.net games and online hostability. Thx for your help,
klovadis
I have transferred animations from one unit (peasant) to an other (marine, just don't ask why on earth anyone would do this) using these oinkertwinkle tools. Then I removed the superfluous animations using the notepad by deleting header info like these:
Code:
Anim "Stand - 1" {
Interval { 167, 1667 },
MinimumExtent { -19.5992, -33.1796, -0.28233 },
MaximumExtent { 52.4008, 36.7176, 99.0722 },
BoundsRadius 62.4483,
}
Now the problem is that the animation data is still there, onle the header declaration has been removed. In order to saving filesize, I noticed there is a difference of about 40kb in filesize between the original and the modified model! So my question is:
Where in a .MDL file do I find the 'real' animation data so I can delete it?
Not to know this is not crucial for my map, but saving filesize is nice for battle.net games and online hostability. Thx for your help,
klovadis