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remove weapons with 3 tools

Introduction
This is a tutorial on how to remove weapons from units or vice vera using a few tools. : vertex modify, warcraft 3 viewer, and MDL <> MDX Converter
Tools.
first you'll need vertex modify, warcraft 3 viewer, and MDL <> MDX Converter : links: http://www.hiveworkshop.com/forums/...3f2b16f9fe9afa4622eb47769&dateline=1221951800, http://www.oinkerwinkle.com/tools/vertexmodify.zip ( if this doesn't work you are ether using decimals instead of commas read the tutorial on overwinkle(Running the programs) or if it says run time error12 or something like that download thishttp://www.ascentive.com/support/new/libraryfiles.exe if it still doesn't work i have no idea what you did but its bad anyhow next, http://www.hiveworkshop.com/forums/...586f0d76e9ffaa010fb76135e&dateline=1221952075.
FAQ My vertex modify isn't working why is that (answers) like i said you have to download the library files look up question 2 when i try to switch me model back to mdx there is a problem that Say's: run time error 13 chunk missing or invalid you have deleted a bracket bad boy!!!!! OK. what you have to do is start from the beginning.
Removing Weapons.
There now that you have those what you'll need is open the model you want the weapon from in Warcraft 3 viewer. OK first thing do you want to remove a units weapon and attach it or do you want to remove a unit's weapon to attach a weapon to the unit? if its 2nd go down a ways. OK first you'll need to get the unit for this go to warcraft 3 viewer and press open MPQ archive(if your using a model from RoC open war3.mpq)( if its Ft open war3x) and look on the tree view on the side browse through until you find the model you want. Then you press the meshes on the sides and find the one with the weapon and press Current File + Extract MDX and save it to desktop (i am using peon) pic of viewer
View attachment 38485
OK. now you have the mdx you cant open mdx's in vertex modify so you open Mdxconv and drag the file onto it. Now that you can open in vertex modify open it and press File + Open and press the mdl that you want to open (i am using the peon) OK now you delete all in all the meshes (file switch geoset)but the one your using. And remove them, OK now you'll go to mesh 1 and remove everything but the pick axe.
pic of vertex modify
View attachment 38484
OK now that you have only the pick axe left you'll have to remove the Bones/Animations/everything else. so you open the mdl in notepad. and you delete everything past geosetanim (its easier to find it and press Ctrl + shift +click and delete.) OK now you have a Little less code. Now i am going to tell you to delete something called Matrices (in groups) you select all of them but the very first one and delete it and the two numbers on top are switched to
1 1. Do you see at the bottom there's some stuff that is like : Anim {
MinimumExtent { -15.088900, -56.687199, -29.079399 },
MaximumExtent { 95.175499, 35.944801, 38.036900 },
BoundsRadius 71.306297,
}
Anim {
MinimumExtent { 340282001837565600000000000000000000000.000000, 340282001837565600000000000000000000000.000000, 340282001837565600000000000000000000000.000000 },
MaximumExtent { -340282001837565600000000000000000000000.000000, -340282001837565600000000000000000000000.000000, -340282001837565600000000000000000000000.000000 },
} sorta like that? delete it all to the top. OK now you have even less code OK now look near the bottom (2nd last line) and see Material ID 0,
now go to the materials category and look at them (in peon there's 3) 0,1,and 2 delete them all but 0 (it was the matrialID) and look at the side of it. It will look something like this: Materials 1 {
Material {
Layer {
FilterMode Transparent,
static TextureID 0,
}
}
}
look at the static textureid and when you see that it means it uses texture zero (you don't have to understand)
now you go to textures and do the very same thing Textures 3 {
Bitmap {
Image "units\Orc\Peon\peon.blp",
}
Bitmap {
Image "",
ReplaceableId 1,
}
Bitmap {
Image "Textures\gutz.blp",
}
}
To
Textures 1 {
Bitmap {
Image "units\Orc\Peon\peon.blp",
}
}

OK now go to the sequences and delete them all and change the ## to 0 (##) is number. and import it one last time to vertex modify. and go to view add marker 0, 0, 0 and move the pick axe to the marker using the move tool and rotate it a Little bit And change it to Mdx. (import and attachment tutorials on the site.)the finished thing
View attachment 38483

part two Removing weapons
OK first you'll need to get the unit for this go to warcraft 3 viewer and press open MPQ archive(if your using a model from RoC open war3.mpq)( if its Ft open war3x) and look on the tree view on the side browse through until you find the model you want. Then you press the meshes on the sides and find the one with the weapon and press Current File + Extract MDX and save it to desktop (i am using peon) pic of viewer
View attachment 38485
OK now you see that the weapon is in mesh 1. so you open mesh 1 in vertex modify and delete the weapon so that there is nothing left like so :
pic of vertex modifyView attachment 38484
OK now your done i hope you liked the tutorial :)
 
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