• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Remove basic abilities: move, patrol, etc.

Status
Not open for further replies.
Level 14
Joined
Aug 30, 2004
Messages
909
I have a system of movement that doesn't use the usual abilities at all. I'd like to clear away Move, Patrol and Stop. I got rid of attack already by giving the unit no attack...

Is there anyway to remove those so I can put abilities in their place?

I've thought of using Spell Book so I have more hotkeyed spells available, but that kills my AI because you can't order a unit to open their spell book.

Thank you,

Darwin
 
Dr. Boom,

Thanks, that does actually work. Though unfortunately it messed up some other stuff (the unit won't fly)...

I found a good work around though. It turns out you can give someone a spell book ability, then mandate that the player select them and press the hotkey. it doesn't work on computer units apparently, but it'll get me what I need.

Thanks, and enjoy the rep.
 
Take a look of WEU script... I've found something named "Remove Basic Abilities". Although WEU is using 1.20 patch, the trigger works properly.
 
Status
Not open for further replies.
Back
Top