- Joined
- Oct 17, 2009
- Messages
- 1,579
riki:
• permanent invisibility is now a basic ability
Well it's like in earlier times. There are many more 'omg's in the change log. Some of them:omg?
well so far i really like the changes they made to BS and Lancer, only the riki change feels kinde OP, i guess (perma invis on lvl1 WTF???).
Blood Rite fits quite nice to BS as now you have something to force enemies to run while the have Rupture on them.
The change to PL is also quite nice but doppelwalk to the new skill is kinda 'meh' i just don't like the randomness of positioning.
Only thing I'm not sure of is this new rune spawning, now there will be people who will run to the rune spots to check for runes even more.... yay! there goes the game flow -.-
Aaaand global treant unlti anyone???
I like most of the new changes(yay for pheonix ult), though not liking a few(why perma-invi on level 1?), and have neutral feelings about the new rune and spawing runes at both the spawn points(I don't know how this'll affect mid lane, it'll probably speed up ganking time).
Perma-invis at level 1 sounds extreme, but its something that's been a long time coming.
Stealth Assassin doesn't function as a mechanically complete hero until 6, this change means that the character plays in his trademark style right off the bat.
EDIT: I really like how they're incorporating back elements of the old treant protector.
it is OP as fuck, but at the same time it has retarded long fade time, like, 8 seconds on lvl 1, for realzis?