So I have the following situation:
I want to create a skeleton unit which (after a delay) is revived after death. Obviously Reincarnation is a perfect ability for that. So far so good.
The trouble is that reincarnation's art is too 'holy' looking, so I don't want to use that, but I need some way to warn players that the skeleton is going to get back up again.
What I would like is for the skeleton's bones to just lie there on the ground instead of sinking into the floor and vanishing the way the animation usually goes.
Is there a better way to do this than to trigger detecting the skeleton dying, waiting 1 second or something, and then freezing its animation? And then waiting the reincarnation delay time before unfreezing it's animation? That sounds like a terrible approach and not really multi-instanceable.
I want to create a skeleton unit which (after a delay) is revived after death. Obviously Reincarnation is a perfect ability for that. So far so good.
The trouble is that reincarnation's art is too 'holy' looking, so I don't want to use that, but I need some way to warn players that the skeleton is going to get back up again.
What I would like is for the skeleton's bones to just lie there on the ground instead of sinking into the floor and vanishing the way the animation usually goes.
Is there a better way to do this than to trigger detecting the skeleton dying, waiting 1 second or something, and then freezing its animation? And then waiting the reincarnation delay time before unfreezing it's animation? That sounds like a terrible approach and not really multi-instanceable.