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Reincarnation and Skeleton Decay Animations

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Level 9
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Jul 8, 2013
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249
So I have the following situation:

I want to create a skeleton unit which (after a delay) is revived after death. Obviously Reincarnation is a perfect ability for that. So far so good.

The trouble is that reincarnation's art is too 'holy' looking, so I don't want to use that, but I need some way to warn players that the skeleton is going to get back up again.

What I would like is for the skeleton's bones to just lie there on the ground instead of sinking into the floor and vanishing the way the animation usually goes.


Is there a better way to do this than to trigger detecting the skeleton dying, waiting 1 second or something, and then freezing its animation? And then waiting the reincarnation delay time before unfreezing it's animation? That sounds like a terrible approach and not really multi-instanceable.
 
Level 30
Joined
Feb 18, 2014
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You can actually remove the reincarnation effect if you want to under Art - Effect

You can prevent a unit from decaying but increasing its Art - Death time to a higher value (The limit is 20 but you can use shift+Enter to enter a higher value) then you can store the dying unit in variable and use triggers to revive it later.
 
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