• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Regional Weather Effects

Status
Not open for further replies.
Level 4
Joined
Feb 10, 2007
Messages
93
Good morning Hive! (it's 0:30 here :p)
I've been messing around with the WE lately, today/yesterday I've decided that I'll create a mini AoS map. So, it's gonna be really basic, but that's not the point. My question is, can I modify the regional weather effects? A.k.a. add more snowflakes to blizzard, change the direction of the Wind, and add more fog, to the fog...if yes, where can I change that?
Thank you very much :)
~DustWolf
 
Level 17
Joined
May 6, 2008
Messages
1,598
There are multiple ways to do that.

You can make a region, then edit the properties of the region and create a weather effect from there.

You can create a trigger with the following actions:
  • Actions
    • Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
    • Environment - Turn (Last created weather effect) On
You can create a weather effect using Scenario > Map Options... > Use global weather.

Hope this helped.

By using the ways above you can create many weather effects at the same time.
 
Level 4
Joined
Feb 10, 2007
Messages
93
Yes Huurka, with all due respect, I know how to do that :p (I'll rep you anyways for your work, you actually deserve it, I've been lurking at the forum lately, seeing you help a lot)
I think you misunderstood me, can you 'modify' the already existing weather effect?
I create a blizzard weather effect at a region, and is there perhaps a function in the object editor with which I could increase the numbers of the snowflakes?
Or change the direction of the wind, with the fog, even scaling it up would do, just tell me how, EVERYTHING is appreciated.
Thank you
~DustWolf
 
Level 4
Joined
Feb 10, 2007
Messages
93
aww...sad :(
is it then perhaps possible to create new weather effects?
With new model imports?
Oh ye, Huurka, thank you anyways :)
 
Level 4
Joined
Jun 30, 2008
Messages
92
You might be able to stack effects on top of each other, I'd imagine two blizzards would lead to twice the amount of snow, but this would probably lead to quite a bit of lag.
 
Level 4
Joined
Feb 10, 2007
Messages
93
Well, I seriously doubt it will
the map is quite small, and it's only for an area of the map
so it's very small
Oh, could someone tell me, how to spoil the vision in the game?
It has to be kinda cloudy and and so...is that possible?
 
Level 4
Joined
Feb 10, 2007
Messages
93
well, spoil yes, I don't know if it's called custom color or so, I want to make such an effect, so it looks like a fog (white, if it's possible)
The map is gonna be full of such effects, so you might expect more annoying questions xD
Thank you for your time :D
 
Level 4
Joined
Feb 10, 2007
Messages
93
Thank you very much!
I see no sense why you're not a moderator!
You help really a lot...
edit: Any tips on the density and the starts and ends? :S
 
Level 19
Joined
Aug 24, 2007
Messages
2,888
Well
There is a Weather variable type I suppose
so like
Weather - Create OMFGPWNT effect on X region
set WEATHERVAR = Last Created Weather Effect

When you are gonna modify it, just dont
delete and place a new weather effect
Weather - Remove WEATHERVAR effect
Weather - Create OMFGSECONDEFFECT on X region
set WEATHERVAR = Last Created Weather Effect
 
Level 4
Joined
Feb 10, 2007
Messages
93
Ty need o2 :)
@Operator: How can I modify it?
Still searching the perfect quantities for density & starts/ends on the fog
 
Level 17
Joined
May 6, 2008
Messages
1,598
It is hard for ME to choose what you need.

I guess if you don't want to look so far forward use z start 500 something. If you're still not happy decrease it, or use more density.
 
Level 4
Joined
Feb 10, 2007
Messages
93
So what is the Z start anyways?
I guess it's where it appears...?
Or the distance away from the terrain? Oo
 
Level 4
Joined
Feb 10, 2007
Messages
93
yes everything works fine for now :)
I'll come back later if I need anything ;P
Thank you all very much for now :)
 
Status
Not open for further replies.
Top