- Joined
- Mar 7, 2011
- Messages
- 124
Hi all, I'm trying to check compatibility on my map between Vanilla and Reforged. I think the Reforged team did a great job on backwards compatibility, but I've got a two wrinkles to my original plan that I'm trying to look into:
Some scripted sound effects play multiple times, like in this thread
Is this something that we think will be to be changed to work in my favor, where i don't need to worry about some sounds playing multiple times, or should I compensate for it from within my map by choosing VFX/SFX that don't repeat?
Map defined / custom terrain texture is overridden by Reforged reskin, like in this thread
(This might be true for any skin overriding a vanilla path, but I'm mostly wondering about custom terrains textures)
Does anyone know if Nova's suggestion is the intended direction in a future patch?
Otherwise, is there a way to create a new terrain tile without overriding an existing one?
Some scripted sound effects play multiple times, like in this thread
javonovich said:Is anyone having an issue with some sounds playing multiple times in custom games? I have a trigger that creates a special effect at a point (thunder clap) and then destroys the special effect to remove the memory leak. The animation works well, but the thunderclap sound plays 2-3 additional times.
Is this something that we think will be to be changed to work in my favor, where i don't need to worry about some sounds playing multiple times, or should I compensate for it from within my map by choosing VFX/SFX that don't repeat?
Map defined / custom terrain texture is overridden by Reforged reskin, like in this thread
(This might be true for any skin overriding a vanilla path, but I'm mostly wondering about custom terrains textures)
nova said:Example: Map overrides the entire Cityscape Tileset with modern roads & pavement (using “import file” in World Editor to use exact texture paths as Cityscape tiles). Playing such map in reforged mode will use the default Cityscape tiles instead of the custom modern ones, thus breaking the map theme.
New reforged graphics override these since I think there is a conflict/priority there for the HD textures to override whatever’s in the map. This is an issue with old maps with authors that are no longer around to update them (i.e. re-save map to comply with new texture definitions).
Does anyone know if Nova's suggestion is the intended direction in a future patch?
nova said:Solution: Give map-specific files priority over any default graphics (right now HD > MapDefined > SD, make -> MapDefined > HD > SD).
Otherwise, is there a way to create a new terrain tile without overriding an existing one?