1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  4. Dismiss Notice
  5. The Highway to Hell has been laid open. Come along and participate in the 5th Special Effect Contest.
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Reflections

Discussion in 'Terrain & Level Design' started by Megafyr, Sep 12, 2010.

  1. Megafyr

    Megafyr

    Joined:
    Oct 29, 2007
    Messages:
    957
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    Technique inspired by Narrat0r. Water reflections WIP.

    UPDATE minor changes
     

    Attached Files:

    Last edited: Sep 19, 2010
  2. vAnKaTa_G.G.

    vAnKaTa_G.G.

    Joined:
    Feb 16, 2010
    Messages:
    104
    Resources:
    0
    Resources:
    0
    Ok.... EPIC. Awesome terrain. Reflections are perfect. Great Work!!!
     
  3. Keiji

    Keiji

    Terrain Moderator

    Joined:
    Nov 24, 2007
    Messages:
    3,680
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Good looking reflections, this is taking Narrat0r's idea and making it good, not decent.
    He might want to do the same with his terrain, about covering up the shoreline and all.

    However, its fairly empty on the right side, you should consider adding something there, a construction of sort would be awesome, a castle or a ruin or something "manmade"-ish.

    Hope you update this, it's looking good as of now.

    P.S: The rocks you used for ground looks a bit stretched too, might want to do your best to cover up that.
     
  4. Narrat0r

    Narrat0r

    Joined:
    Jul 24, 2009
    Messages:
    1,398
    Resources:
    0
    Resources:
    0
    First I inspired you, now you inspired me... xD
     
  5. Chizume

    Chizume

    Joined:
    May 26, 2009
    Messages:
    593
    Resources:
    1
    Maps:
    1
    Resources:
    1
    The emptiness works well, although your idea of some manmade structure would be nice indeed.
     
  6. Jaret

    Jaret

    Joined:
    Dec 23, 2009
    Messages:
    1,126
    Resources:
    9
    Icons:
    8
    Packs:
    1
    Resources:
    9
    OO, we can expect something big :D
     
  7. Narrat0r

    Narrat0r

    Joined:
    Jul 24, 2009
    Messages:
    1,398
    Resources:
    0
    Resources:
    0
    May I ask what are those tiles you're using?
     
  8. fladdermasken

    fladdermasken

    Joined:
    Dec 27, 2006
    Messages:
    2,432
    Resources:
    3
    Tutorials:
    3
    Resources:
    3
    They aren't tiles, I believe those are the HQ rocks from WC3C, only flattened out.
     
  9. Oziris

    Oziris

    Joined:
    Oct 14, 2006
    Messages:
    4,109
    Resources:
    3
    Icons:
    1
    StarCraft II Resources:
    1
    Tutorials:
    1
    Resources:
    3
    Those rocks look really stretched, you should replace those ones with smaller to make it look better.
     
  10. Megafyr

    Megafyr

    Joined:
    Oct 29, 2007
    Messages:
    957
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    Updated a little bit. Meh... like the first one better lol!
     
    Last edited: Sep 19, 2010
  11. Oziris

    Oziris

    Joined:
    Oct 14, 2006
    Messages:
    4,109
    Resources:
    3
    Icons:
    1
    StarCraft II Resources:
    1
    Tutorials:
    1
    Resources:
    3
    I agree with you Megafyr. The first one is better. In the second one the water lily ruins the terrain and the light in the background is more realistic in the first one IMO.
     
  12. Chizume

    Chizume

    Joined:
    May 26, 2009
    Messages:
    593
    Resources:
    1
    Maps:
    1
    Resources:
    1
    The shoreline is more realistic in the second imho, other than that I like the first one :)
     
  13. Keiji

    Keiji

    Terrain Moderator

    Joined:
    Nov 24, 2007
    Messages:
    3,680
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Not at all, the shoreline isnt even reflected in the second one, where as to some degree the first one did reflect sertain objects. Personally I love the lilly's, the only thing that ruins the second one for me is said reasons about the first one and the fog, yellow fog doesn't really fit.
     
  14. Megafyr

    Megafyr

    Joined:
    Oct 29, 2007
    Messages:
    957
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    Looking at these pictures now I realize I didn't save the latest version of the first picture, and started working from an earlier stage at picture 2 lol...
     
  15. Chizume

    Chizume

    Joined:
    May 26, 2009
    Messages:
    593
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Maybe lacking a few shurb reflections. But the shape of the shoreline is nicer.