from A simple way to greatly reduce Object Editor lag!Simply go into your world editor, select the Window dropdown, and see where Brush List is checked. Uncheck it. You're done! Easy, huh? Now you can create or delete 60 new units in the object editor without delay!![]()
Taken from tutorial, mentioned already by watermelon:ah thats the thing thnx + rep how do i diable brush list?
Should make no difference. Caching more changes should have no influence on performance as the memory used should be minimal and memory alone does not degrade performance unless your system has run out of free memory.2.) In the World Editor, click File > Preferences and reduce the undo limit. (World Editor saves your last action so you can undo it, but who needs 256 undos?)
I believe this is for Vista/W7 only. This should make no noticable difference as the desktop is hardware accelerated and the CPU and I/O bottleknecks various editor opperations.3.) Right-Click World Editor > Properties > Compatibility, then check "Disable visual themes" "Disable desktop composition" and "Disable display scaling on high DPI settings"