Ive tried making a trigger for to reduce unit lag.
For context this is what I have:
I have 4 tiers of units (t1, t2, t3 and t4)
I have 2 undead players (both control 4 more computer players)
I have these triggers:
Ive tried to make it work, It seems to work fine but when I reach 300 units I cant make more units, even when I kill all the units.
For context this is what I have:
I have 4 tiers of units (t1, t2, t3 and t4)
I have 2 undead players (both control 4 more computer players)
I have these triggers:
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Map Ini Zombie Interget Variables
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Events
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Map initialization
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Conditions
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Actions
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Set VariableSet ZombieTotal = 0
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Set VariableSet ZombieLimit = 300
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CREATION DG T1
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Events
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Unit - A unit Finishes training a unit
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Conditions
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(Unit-type of (Trained unit)) Equal to Zombie (T1)
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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ZombieP1T1 Less than 40
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Then - Actions
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Set VariableSet ZombieP1T1 = (ZombieP1T1 + 1)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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ZombieP2T1 Less than 40
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Then - Actions
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Set VariableSet ZombieP2T1 = (ZombieP2T1 + 1)
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Unit - Change ownership of (Trained unit) to Player 17 (Wheat) and Retain color
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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ZombieP3T1 Less than 40
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Then - Actions
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Set VariableSet ZombieP3T1 = (ZombieP3T1 + 1)
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Unit - Change ownership of (Trained unit) to Player 18 (Peach) and Retain color
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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ZombieP4T1 Less than 40
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Then - Actions
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Set VariableSet ZombieP4T1 = (ZombieP4T1 + 1)
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Unit - Change ownership of (Trained unit) to Player 19 (Mint) and Retain color
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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ZombieP5T1 Less than 40
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Then - Actions
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Set VariableSet ZombieP5T1 = (ZombieP5T1 + 1)
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Unit - Change ownership of (Trained unit) to Player 20 (Lavender) and Retain color
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Else - Actions
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Unit - Kill (Trained unit)
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[SPOILER="Players lose a unit and reduce count"]
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Decrease DG T1
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Events
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Unit - A unit Dies
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Conditions
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(Unit-type of (Triggering unit)) Equal to Zombie (T1)
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
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Then - Actions
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Set VariableSet ZombieP1T1 = (ZombieP1T1 - 1)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Owner of (Triggering unit)) Equal to Player 17 (Wheat)
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Then - Actions
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Set VariableSet ZombieP2T1 = (ZombieP2T1 - 1)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Owner of (Triggering unit)) Equal to Player 18 (Peach)
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Then - Actions
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Set VariableSet ZombieP3T1 = (ZombieP3T1 - 1)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Owner of (Triggering unit)) Equal to Player 19 (Mint)
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Then - Actions
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Set VariableSet ZombieP4T1 = (ZombieP4T1 - 1)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Owner of (Triggering unit)) Equal to Player 20 (Lavender)
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Then - Actions
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Set VariableSet ZombieP5T1 = (ZombieP5T1 - 1)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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ZombieP1T1 Less than 0
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Then - Actions
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Set VariableSet ZombieP1T1 = 0
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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ZombieP2T1 Less than 0
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Then - Actions
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Set VariableSet ZombieP2T1 = 0
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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ZombieP3T1 Less than 0
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Then - Actions
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Set VariableSet ZombieP3T1 = 0
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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ZombieP4T1 Less than 0
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Then - Actions
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Set VariableSet ZombieP4T1 = 0
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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ZombieP5T1 Less than 0
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Then - Actions
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Set VariableSet ZombieP5T1 = 0
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Else - Actions
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[/SPOILER]
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Increase Zombie Count
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Events
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Unit - A unit Finishes training a unit
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Conditions
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Or - Any (Conditions) are true
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Conditions
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(Unit-type of (Trained unit)) Equal to Zombie (T1)
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Or - Any (Conditions) are true
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Conditions
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(Unit-type of (Trained unit)) Equal to Ravenous Zombie (T2)
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Or - Any (Conditions) are true
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Conditions
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(Unit-type of (Trained unit)) Equal to Mutated Zombie (T3)
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Or - Any (Conditions) are true
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Conditions
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(Unit-type of (Trained unit)) Equal to Ghoul (T4)
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Actions
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Set VariableSet ZombieTotal = (ZombieTotal + 1)
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Decrease Zombie Count
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Events
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Unit - A unit Dies
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Conditions
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Or - Any (Conditions) are true
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Conditions
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(Unit-type of (Trained unit)) Equal to Zombie (T1)
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Or - Any (Conditions) are true
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Conditions
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(Unit-type of (Trained unit)) Equal to Ravenous Zombie (T2)
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Or - Any (Conditions) are true
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Conditions
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(Unit-type of (Trained unit)) Equal to Mutated Zombie (T3)
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Or - Any (Conditions) are true
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Conditions
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(Unit-type of (Trained unit)) Equal to Ghoul (T4)
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Actions
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Set VariableSet ZombieTotal = (ZombieTotal - 1)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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ZombieTotal Equal to (ZombieTotal - 1)
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Then - Actions
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Player - Make Zombie (T1) Available for training/construction by Player 11 (Dark Green)
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Player - Make Zombie (T1) Available for training/construction by Player 12 (Brown)
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Else - Actions
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Enable Zombies
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Events
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Time - Every 0.50 seconds of game time
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Conditions
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ZombieTotal Less than ZombieLimit
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Actions
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Player - Make Zombie (T1) Available for training/construction by Player 11 (Dark Green)
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Player - Make Zombie (T1) Available for training/construction by Player 12 (Brown)
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Disable Zombies
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Events
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Time - Every 0.50 seconds of game time
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Conditions
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ZombieTotal Greater than or equal to ZombieLimit
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Actions
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Player - Make Zombie (T1) Unavailable for training/construction by Player 11 (Dark Green)
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Player - Make Zombie (T1) Unavailable for training/construction by Player 12 (Brown)
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Ive tried to make it work, It seems to work fine but when I reach 300 units I cant make more units, even when I kill all the units.

