Hello, so I have 2 triggers
Trigger A: it makes created unit to attack move instead to just move to a rally point
Trigger B: Makes created unit to be given to computer X to reduce unit movement lag
How Can I make that the zombies given to the computer players are sent to attack like the ones in the Trigger A? I dont even know where to start.
Trigger A: it makes created unit to attack move instead to just move to a rally point
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attackmoverally
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Events
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Unit - A unit Finishes training a unit
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Conditions
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Actions
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Set VariableSet Rallypoint = (Rally-Point of (Triggering unit) as a point)
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Unit - Order (Trained unit) to Attack-Move To Rallypoint
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Custom script: call RemoveLocation(udg_Rallypoint)
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Trigger B: Makes created unit to be given to computer X to reduce unit movement lag
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ZombieRotationDG
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Events
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Unit - A unit Finishes training a unit
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Conditions
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(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
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Or - Any (Conditions) are true
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Conditions
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(Unit-type of (Trained unit)) Equal to Zombie (T1)
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(Unit-type of (Trained unit)) Equal to Ravenous Zombie (T2)
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(Unit-type of (Trained unit)) Equal to Mutated Zombie (T3)
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(Unit-type of (Trained unit)) Equal to Ghoul (T4)
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Actions
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Set VariableSet TempUnit1 = (Trained unit)
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Set VariableSet ZombieIndexP11 = (ZombieIndexP11 + 1)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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ZombieIndexP11 Equal to 1
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Then - Actions
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Unit - Change ownership of (Trained unit) to Player 11 (Dark Green) and Change color
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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ZombieIndexP11 Equal to 2
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Then - Actions
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Unit - Change ownership of (Trained unit) to Player 17 (Wheat) and Change color
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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ZombieIndexP11 Equal to 3
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Then - Actions
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Unit - Change ownership of (Trained unit) to Player 18 (Peach) and Change color
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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ZombieIndexP11 Equal to 4
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Then - Actions
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Unit - Change ownership of (Trained unit) to Player 19 (Mint) and Change color
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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ZombieIndexP11 Equal to 5
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Then - Actions
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Unit - Change ownership of (Trained unit) to Player 20 (Lavender) and Change color
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Set VariableSet ZombieIndexP11 = 0
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Else - Actions
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How Can I make that the zombies given to the computer players are sent to attack like the ones in the Trigger A? I dont even know where to start.
