I made this auto-spawn trigger:
Second Problem:
Thanks in advance!
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Footman
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Events
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Time - SpawnTimer expires
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Conditions
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Actions
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Set VariableSet SpawnUnitGroup = (Units of type Barracks)
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Unit Group - Pick every unit in SpawnUnitGroup and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Owner of (Picked unit)) Food used) Less than ((Owner of (Picked unit)) Food cap)
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Then - Actions
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Set VariableSet TempPoint = (Position of (Picked unit))
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Unit - Create 1 Footman for (Owner of (Picked unit)) at TempPoint facing Default building facing degrees
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Unit - Order (Last created unit) to Attack-Move To (Random point in Region 001 <gen>)
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Else - Actions
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Do nothing
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Custom script: call RemoveLocation (udg_TempPoint)
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Custom script: call DestroyGroup (udg_SpawnUnitGroup)
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Second Problem:
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uncontrollable
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Events
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Unit - A unit Is issued an order targeting a point
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Unit - A unit Is issued an order targeting an object
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Unit - A unit Is issued an order with no target
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Conditions
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(Unit-type of (Target unit of issued order)) Not equal to Peasant
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Actions
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Trigger - Turn off (This trigger)
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Unit - Order (Triggering unit) to Attack-Move To (Center of Region 001 <gen>)
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Trigger - Turn on (This trigger)
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Thanks in advance!



