- Joined
- Mar 19, 2009
- Messages
- 444
My question is simple:
my map, Restricted Complex 601, is really long to save through editor, to load and so to test.
The thing is that widgeting + optimizing is quite long, so I only did it for final version.
Then adding a new hero (unit+spells) is really boring: the simple copy-paste of a spell to create a new spell in the object editor takes up to 4 seconds. The simple fact to search in spell list the spells I want to add to the hero in the object editor, for 4 spells, takes arround 3 minutes.
So, considering the fact that:
1-I will not widgetize the map each time I want to do a test cause it takes arround 5 minutes
2-I get more than 500 custom abilities, 6k doodads, a big map size, 200 units, 150 items etc.
3-I need to do several tests
4-the entire script is in Vjass
Is there a way to reduce those weird save time + loading time which make me wait more than 3 minutes in front of my PC?
Thanks.
my map, Restricted Complex 601, is really long to save through editor, to load and so to test.
The thing is that widgeting + optimizing is quite long, so I only did it for final version.
Then adding a new hero (unit+spells) is really boring: the simple copy-paste of a spell to create a new spell in the object editor takes up to 4 seconds. The simple fact to search in spell list the spells I want to add to the hero in the object editor, for 4 spells, takes arround 3 minutes.
So, considering the fact that:
1-I will not widgetize the map each time I want to do a test cause it takes arround 5 minutes
2-I get more than 500 custom abilities, 6k doodads, a big map size, 200 units, 150 items etc.
3-I need to do several tests
4-the entire script is in Vjass
Is there a way to reduce those weird save time + loading time which make me wait more than 3 minutes in front of my PC?
Thanks.