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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

RED RAVEN v1.02.1

Submitted by Ungoliath
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]
After a lot of testing I can finally release Red Raven patch 1.02. Here you will find an overview of the major changes and improvements.

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ENEMIES
[​IMG]

DISCOVERIES
[​IMG]

IMPROVEMENTS
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VIDEOS





Check the changelog for a complete, more detailed list. There you will also find bug fixes and known issues.


[​IMG]

For an optimal experience, please do the following:
- Enable music and sound, as much focus has been around atmosphere through audio.
- Turn on environmental effects to enable fog.
- Turn off v-sync, as it can affect the flow of cinematics and timing of sound effects.


NOTE:
This map was made in standard mode and is locked to classic graphics, meaning that
anyone running the current version (1.32~) of Warcraft III can play it.

You don't have to buy Reforged.


STORY
This is a story about a lone sorcerer who found himself in the misty realm of Silenced Songs.

Driven by something unknown, his determination is almost unfathomable. He will soon discover that there are many secrets to unfold within the colourless fog...


Entry for the 16th mini-mapping contest.


T R A I L E R


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The Ravens are a group of sorcerers who have specialized themselves in the soul arts, meaning that they draw from the beyond to conjure their spells. Here are two examples:

Phase (V)
Marks your current state within the time stream, to which you will return after 0,7 seconds. This means that you will return to the health you had upon phasing + 50% of the damage you took during these 0,7 seconds. This means that you can risk taking fatal damage for a great deal of health, given that you time it correctly. During Phase, you will also have increased armor.
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Looking-glass self (D)
Gaze upon your other self in another reality, and temporarily bind him to your realm. This looking-glass self will move to the target destination and remain for 10 seconds. What makes this ability special is that it is linked with Phase (V). For as you Phase during the lifespan of a looking-glass self, your positions will be switched.
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These were two examples of what makes a Raven unique. Now to the soul arts:

Soul Orb (F)
Conjure a tiny mass from the spectral realm, which in itself has no particular effect, aside from granting you 70 mana upon attacking it. Still, Soul Orbs are the meat of the combat, as you may shape them into different elements with elemental scrolls.

Each Elemental Orb has its own passive abilities and effects which it leaves behind after withering. After an Elemental Orb has been created, you may direct it by attacking a target of any kind - be it friend or foe. With each basic attack performed by the Red Raven, a swirling wind will appear at the target's position -- it’s this wind that detonates Elemental Orbs of all kinds, even those conjured by your enemies.

Release (C) / Soothe (C)
Now how do you conjure an Elemental Orb from a Soul Orb? By finding the so called “Bran Scrolls”, which you can choose to either Release (C) or Soothe (C) to call forth their inner elemental power. This will create an elemental effect around you, which in turn molds nearby Soul Orbs into Elemental Orbs. Nearby Elemental Orbs of an opposite elements will also be affected - reverting back to neutral Soul Orbs. For instance, when facing an opponent who uses Fire Orbs, your use of the Bran Scroll of Ice can turn these Fire Orbs into Soul Orbs.

Each Elemental Orb is unique. Here are two examples: Fire and Ice. Whilst fire focuses on high damage and damage over time, Ice has medium damage with a movement impairing effect. After one of these are lunged at the target (by attacking, as mentioned above), they will leave an elemental effect as they detonate. Fire leaves behind a small fire gust which damages over time, while Ice leaves behind a small ice effect which slows movement speed -- thus making them excellent for traps

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If you're not able to play the map, yet are still curious about the story and gameplay -- here are some videos showing off the prologue, all boss fights, and all endings. Spoilers (obviously)!
PROLOGUE

BOSS FIGHTS
The occasional freezes/visual stutters is caused by OBS Studio (which I used to capture the video), and does NOT happen when you play the game normally.







ENDINGS



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Why the large map size? Short answer: voice acting! There are many NPCs in Silenced Songs with lots of knowledge about its underlying mystery...
[​IMG] [​IMG] [​IMG] [​IMG]


[​IMG]
Here you can see all changes that have been made to the map, as well as current game issues I'm still working on.
KNOWN ISSUES
-
Armor increasing/decreasing: It would seem that this happens when a lot of triggers surrounding armor are activated at once. You would find that you either have a permanent armor of 30, or even -71.
-- SOLUTION: This is fixed by dying in-game, which makes it a non-issue for, say, a first playthrough. For those who want to tackle hardcore mode however, this will be a potential issue. I'm still trying to figure it out.

- Permanent movement speed decrease: This happens when you are affected by a lot of Ice Effects -- movement impairing effects -- at once. It often seems to occur whenever you are using Awel's Boots for a temporary movement speed effect. I'm unsure if it happens without them.
-- SOLUTION: This is fixed by dying in-game, which makes it a non-issue for, say, a first playthrough. For those who want to tackle hardcore mode however, this will be a potential issue. I'm still trying to figure it out.


CHANGELOG
PATCH 1.02.1 (08 june 2020)

IMPROVEMENTS
- Awel's Boots now dispels movement impairing effects.

BUG FIXES
- Fixed a bug where Phase could last longer than intended, possibly affecting movement and armor. This was caused by a misplaced "wait" command.

PATCH 1.02 (07 june 2020)

NEW FEATURES
- Spell: "Special Inventory" -- where all keys, quest items, unidentified scrolls, and old tomes are stored.
- Spell: The Awakening of Enlil -- a new special ability, available in the Grimoire from the start.
- Symbols of Good Fortune: MOON and COSMOS have been added.
- Several new enemy types and minibosses.
- New areas and secrets.
- New items.
- New Saints of teleportation.
- New sound effects.
- New special effects.

IMPROVEMENTS
- Performance has been significantly improved.
- Wand usage has been improved. Projectiles now fire at the target destination.
- The character creation screen is now more informative.
- Aiding sound cues have been added, such as a ticking sound effect to the timed rune in the tutorial area.
- Changed the locations of the following Symbols of Good Fortune: SOUL, SUN.
- Ffraid now ventures to her nest after Aderyn is defeated, not when the purple runes are activated.
- Increased the scale of gold coins, making them easier to select.
- Made it easier to move inside Ceinwen's Archive.
- Leveling up now fully restores mana.
- Updated Grigor's voice.
- Game hints and full restoration is now available through Morwen.

BALANCE CHANGES
- Lowered Red Raven's initial health from 550 to 400.
- Lowered Ice Orbs' movement slow from 200% to 70%.
- Lowered the duration of Arcane Effects from 10 seconds to 5 seconds.
- Raised spell resistance of Aderyn and Gwynfor by 20%.
- Slightly lowered the health of early enemy units.
- Slightly lowered Fire Orbs' damage.
- Slightly lowered Earth Orbs' damage.
- Slightly lowered Darkness Orbs' damage.
- Slightly lowered Blood Orbs' damage.
- Slightly increased Ice Orbs' damage.
- Slightly increased Thunder Orbs' damage.
- Slightly increased Arcane Orbs' damage.

BUG FIXES
- Fixed a bug where using a Bran Scroll would do damage, but not turn surrounding Soul Orbs into Elemental Orbs.
- Fixed a bug where sound wouldn't play if you opened two doors in quick succession whislt in the dungeons.
- Fixed a bug where if you died after defeating Gwynfor, it would prevent you from accessing the arena again.
- Fixed a bug where wolves would still remain in the Storm King arena even after you died.
- Added pathing blockers where there still existed gaps.
- Fixed typos.

PATCH 1.01
- Greatly improved performance by cleaning up still remaining dummy units
- Changed the Release/Soothe spell from thunder clap to roar, which minimizes lag
- Fixed a bug where losing to the fourth boss would remove the hero from the game.
- Fixed a bug where Moon Child's Circlet was not working properly.


[​IMG]
Models
AndreOverload519 - Forsaken Archer
Ayane - Aura
Blink - Anime Winds
Blizzard Entertainment - World of Warcraft
Boogles - Soulfire Missile
Born2Modificate - Cloud
Born2Modificate - High-Res Doodad Pack
Deolrin - Possessed Tome
EmpyReal - Black Magic
EmpyReal - Blood Spells
Epsilon - DinnerRoomGolem
EviL_BuddhA - Scroll Red
Felipe Gormadoc - Blood Variation
Fingolfin - Birch 1
Fingolfin - Birch 2
Fingolfin - Birch 3
Fingolfin - Oak 1
Fingolfin - Oak 2
Fingolfin - Oak 3
General Frank - Aquamarine
General Frank - Orb of Blood
General Frank - Orb of Darkness
General Frank - Orb of Dragons
General Frank - Orb of Fire
General Frank - Orb of Ice
General Frank - Orb of Light
General Frank - Orb of Lightning
-Grendel - Priest of Putrescence
-Grendel - Toxic Weed
HerrDave - Myrddraal
JetFangInferno - Annihilation
JetFangInferno - BanishTarget
JetFangInferno - BreathofFireDamage
JetFangInferno - CloudofFog
JetFangInferno - Desecrate
JetFangInferno - HandBuffs
JetFangInferno - Magic Seals
JetFangInferno - RandomFxPack
JetFangInferno - UDeathSmall
Judash - Almagest
Judash - ArchBlackWings
Judash - Black Blink
Judash - Blood Explosion
Judash - Blood Slam
Judash - Blood Wings
Judash - Blue Ball I, II
Judash - Claws
Judash - Deathrose
Judash - Desert Cyclone
Judash - Devil Slam
Judash - Eclipse
Judash - Falling Light
Judash - Flame Cyclone
Judash - Feather Pack
Judash - Gross
Judash - HellBond
Judash - HelRootsBuff
Judash - Holy Cross
Judash - Ice Sparks
Judash - Judgement Cut
Judash - Lava Crack
Judash - Lava Slam
Judash - Liquid Lightning
Judash - Lightning Shock
Judash - Lightning Slam
Judash - Quick Sand
Judash - Red Bats
Judash - Root Shield
Judash - Shadow Slam
Judash - Soul Aura
Judash - Wind Ball
KAIL333XZ - Icons to Models Pack
KAIL333XZ - Some Custom Items Pack
Kellym0 - GreatElderHydraLightningOrb
Lothar1994 - Fel Fire & Blue Fire
Matarael - Elven Boots
Mc ! - Arcane Tome
Mythic - Blink vol. I
Mythic - Blizzard II
Mythic - Conflagrate
Mythic - Ember
Mythic - Fire Arrows
Mythic - Fire Missiles
Mythic - Firebrand Shots
Mythic - Fountain of Souls
Mythic - Heal
Mythic - Holy Light
Mythic - Kingdom Come
Mythic - Nether Blast
Mythic - Pillar of Flame
Mythic - Radiance
Mythic - Rain of Fire vol. II, III
Mythic - Singularity vol. I, II
Mythic - Soul Armor
Mythic - Soul Discharge
Mythic - Void Rain
Mythic - Void Rifts
Mythic - Void Teleport
neogaidenx - Glowing Light
nGy - DarknessBomb
PeeKay - Lightning Sphere
Republicola - Ring of Protection
RightField - NewOrb
Rondo - Mauer
Rondo - Pfeiler
Rondo - Tor
Rondo - Turm 1
Rondo - Turm 2
Sc_freek - Eerie Fog
SNART - Realistic Water
Sunchips - GrassAnimated
Sunchips - Kitchen Knife
Sunwarrior25 - Blue Torch Attachment
Sunwarrior25 - Green Torch Attachment
SuPa- - Cave Goblin
SuPa- - Wortling
Talavaj - Stone & Sword Pack
TassAvadar - Animated Flags
Tauer - Zul'jin
Terrio - Item Models
The_Spellweaver - Frosty Crystal Drop
Tranquil - Lightning Multiple
Tr!KzZ - Gold Coins
UgoUgo - Flaming Raven
UgoUgo - Orb of Venom
UgoUgo - Orb of Wind
UgoUgo - ToxicField
Ungoliath - Timber Wolf variation
Unknown creator** - AncientsWrath
Unknown creator** - Carpet
Unknown creator** - Judgement
Unknown creator** - Shadow Ball
WILL THE ALMIGHTY - Air-based Explosion
WILL THE ALMIGHTY - Ancient Explosion
WILL THE ALMIGHTY - DirtExplosion
WILL THE ALMIGHTY - Dirt Explosion
WILL THE ALMIGHTY - Ground-based Explosion
WILL THE ALMIGHTY - Massive Explosion
WILL THE ALMIGHTY - Nuclear Explosion
WILL THE ALMIGHTY - SparksExplosion
WILL THE ALMIGHTY - Sparks Explosion
WhiteDeath - Gray Werewolf
WhiteDeath - Werewolf
WindexIsBack - Light Sources
XiaolianhuaStudio - Fantasy Environment
xXm0Rph3usXx - Stonehouse Kit
Zap - Model


** Could not find an author for this model. If such information becomes available to me, I will update the credits as soon as I’m able.


Skins
67Chrome - ReturnedArcher
67Chrome - ReturnedCaptain
67Chrome - ReturnedMage
Mr. Goblin - Corrupted Dog
Mr. Goblin - Corrupted Wolf
Red Shift - Miner
Stanakin - CaveKid
Ungoliath - Banshee
Ungoliath - Bog Beast
Ungoliath - BrutalLord
Ungoliath - Cave Goblin
Ungoliath - Deathrose
Ungoliath - Druid of the Talon
Ungoliath - Flaming Raven
Ungoliath - Ghoul
Ungoliath - Jaina
Ungoliath - Medivh
Ungoliath - Myrddraal
Ungoliath - Naga Royal Guard
Ungoliath - Naga Siren
Ungoliath - Priest of Putrescence
Ungoliath - Shoveler
Ungoliath - Six Wings
Ungoliath - Sorceress
Ungoliath - TimberWolf
Ungoliath - Toxic Weed
Ungoliath - VillagerWoman
Ungoliath - WarEagle
Ungoliath - Warlock
Ungoliath - Watcher
Ungoliath - Wortling
Ungoliath - Zombie
Ungoliath - Zul'jin


Terrain
Nan0 - Stone Path
Nan0 - Stone Path 2
Nan0 - White Rock


Icons
Amigurumi - ChainsOfDarkness
BLazeKraze - Bad Omen
Blizzard Entertainment - World of Warcraft
CloudWolf - CW MagusStaff
CRAZYRUSSIAN - BendTime
CRAZYRUSSIAN - Energize
FRENGERS - Scroll of Oblique
InfinityNexus - ScribeScroll
Kelthuzad - Talking2
Kola - QuestScroll
NFWar - Ice Wand
OgeRfaCes - Circle of Lightning
OgeRfaCes - Dark Light
OgeRfaCes - Light
PeeKay - Adept01
PeeKay - Adept002
PeeKay - Adept003
PeeKay - MagicStickLight
PeeKay - Law of Blood Scroll
PeeKay - Scroll of Inferno
Revolve - Scroll
Skypsi - LeatherboundTome I
Skypsi - LeatherboundTome II
Skypsi - LeatherboundTome III
Skypsi - LeatherboundTome IV
Skypsi - LeatherboundTome V
The Panda - Frost Wand
Veronnis - Quest Icon Bundle


Images
Ungoliath - Loading Screen
Ungoliath - Map Preview


Sound
All Sounds - Write on paper
Blizzard Entertainment - Diablo II
DashGo - Drag the Body Somewhere
Freesound - Woman Laugh
Freesound - Woman Scream
Thomas Sarnari - Dragons & Mythical Creatures
Ungoliath - Character Voices & Sound Editing


Music
Chopin, Frederic
Etudes, Op. 25
Performer: Bohumir Stehlik
Copyright: Public Domain Mark 1.0


Draeseke, Felix
Requiem, Op. 22
Performer: Private Tape (MUSOPEN)
Copyright: Creative Commons License: Attribution 3.0


Dvorak, Antonin
Symphony no. 9 in E minor, From the New World Op. 95
Performer: Symphony Orchestra
Copyright: Public Domain Mark 1.0


Mahler, Gustav
Symphony no. 2 in C minor “Resurrection”
Performer: European Archive
Copyright: Public Domain Mark 1.0


Mendelssohn, Felix
Symphony No. 4 in A Major (Italian), Mov. 4, Op. 90
Performer: Musopen Symphony
Copyright: Public Domain Mark 1.0


Verdi, Giuseppe
Quattro Pezzi Sacri
Performer: European Archive
Copyright: Public Domain Mark 1.0


Verdi, Giuseppe
Requiem
Performer: Orchestre national de France
Copyright: Creative Commons Attribution-NonCommercial-NoDerivs 4.0


Wagner, Richard
Tannhauser, WWV 70
Performer: European Archive
Copyright: Public Domain Mark 1.0


Systems
Projectile System found within...

RedScores - “Gaulish Spellpack”


-Berz- - “Simple Spell Pack”

Contents

RED RAVEN v1.02.1 (Map)

Reviews
Shar Dundred
Map appears to be functional & doesn't break any rules. Approved.
  1. A]mun

    A]mun

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    Omg!
    To enter a name the player has to write in all chat! < very important (this took me some time to figure out)

    How to progress after using the phase skill succesfully to cross the river in the east?
    The beginning of any given map shouldn't be too vague, so players can acquaint themselves with its mechanics.
     
  2. Ungoliath

    Ungoliath

    Joined:
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    I had no idea about the all chat thing!

    Do you mean after the cutscene? I'm trying to give hints on where to go in the NPC dialogue :) (I could have made that part a bit more clear)

    EDIT: To avoid confusion I made an updated character creation screen, where it states that you have to type in the "all chat".
     
    Last edited: Mar 3, 2020
  3. A]mun

    A]mun

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    Alright i'll give it a second try later.

    Ok i went past the wolf boss, some things coming to mind:
    -gold coins are too hard to click
    -where to put all those items? with their vague descriptions it's hard to tell if you need them to advance
    -why can you kill most of the npc characters?
    -what is it with this trend of removing the minimap?
    -takes pretty long to complete for a "minimap", not necessarily a bad thing

    All in all the voice acting and graphical design make this one pretty unique. I think the gameplay feels a tad too sluggish. The orb system is neat in concept, but rather tedious to pull off constantly.
    - it actually speeds up somewhat with new spells and bran scrolls
     
    Last edited: Mar 6, 2020
  4. Ungoliath

    Ungoliath

    Joined:
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    Thanks for the feedback! And thanks for testing my map. :)

    You brought up some solid points:

    - Gold: I'm really torn on this issue, as I agree that they're hard to click. I dislike the original gold coin model and prefer this - more diabloish - version. If I knew how to edit the hitbox (?) of the model, I would very much like to make it larger.

    - Items: In the main chapel there's a ring which spawns Soul Echoes upon the death of a Soul Orb. Picking up items with this Soul Echo teleports them to the chapel. As for inventory space, you unlock additional slots (in the spirit's inventory) with each crystal you find. Could you elaborate on when you felt unsure about a certain item?

    - Killable NPCs: I really like having this option, as none of the killable NPCs are necessary to complete the story. I know for a fact that some people enjoy playing the "bad guy" in games, i.e. "no mercy".

    - Minimap: The minimap served little purpose aside from taking up visual space. Removing it also calls for the players to familiarize themselves with the layout of each area. This take may not be for everyone, and that is completely okay. :)

    - Length: Haha, yeah, I was worried that it may be too long. When I play through it I usually complete it in around 50 min, but if you really take your time, read everything and explore each area, then the playtime may be around 1-2 hours.

    - Gameplay: I understand that it can become a bit tedious -- I suppose that I wanted to create a more strategic combat with slower pace, rather than going for faster action. My goal was also to ramp up the speed as you progress (introduce more spells, items which spawns orbs, etc.). I will however continue to polish the gameplay. :)
     
  5. Veritas 117

    Veritas 117

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    This looks really interesting. It has a very “dark souls” vibe. I loved diablo 2 and dark souls for their gothic theme and I think you nailed it. I will check this out when I have some time to play through it.
     
  6. Shar Dundred

    Shar Dundred

    Map Moderator

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    Map appears to be functional & doesn't break any rules.
    Approved.
     
  7. Urain

    Urain

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    Witcher meets Darksouls in Warcraft?
     
  8. Ungoliath

    Ungoliath

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    Haha, I suppose you could call it that! With a nice touch of Soul Reaver, of course ;)
     
  9. Otherknownoise

    Otherknownoise

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    Is there not-reforged version? I'd love to play but I don't have reforge. :(
     
  10. Ungoliath

    Ungoliath

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    The map should work for anyone using the current WC3 patch (or at least 1.32). This map was made with standard graphics and is locked to that mode. You don't have to buy reforged, only patch the game. :) If I'm wrong on this, please let me know!

    If you're asking for a version compatible with 1.31 (or earlier patches), I'm afraid this version is the only one available.
     
  11. Devalut

    Devalut

    Joined:
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    Update?
    Sweet!
     
  12. Ungoliath

    Ungoliath

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    Yeah, I took much of what you said into consideration and found some pretty good solutions (the gold coin model's hitbox still needs more tweaking though). :) It feels great to finally have the map in a good place!
     
  13. Calciumcarbonat

    Calciumcarbonat

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    Wow what an amazing work! I really enjoyed my time with it.
    But did I miss any mechanic to refill the mana.
    Some enemies seem to be impossible to overcome without a big mana pool, so I often found my self dieing on purpose, to get my mana back.
    Overall, very cool game!
     
  14. Ungoliath

    Ungoliath

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    @Calciumcarbonat Thanks! That's awesome to hear. :D

    There are currently two ways of refilling your mana: either by attacking a Soul Orb (your F ability), which gives you 70 mana, or by leveling up, which fully restores your mana.

    I didn't want to include items such as mana potions as I feared that they would become a necessity throughout the whole game, and thus fill up an inventory slot.

    Thanks for playing my map! :)
     
  15. Greenheart

    Greenheart

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    Fantastic work on the atmosphere both with visuals and sound!

    Also like the character selection + gameplay with unique abilities (compared to standard Wc3).

    One thing I found hard though was the unclear beginning. Took me a while to figure out where to go since I might have missed important details in the intro.

    Specificially, the yellow rune marker plays a sound but doesn't do anything else like the others. It's probably a puzzle and not a bug but I'm not sure.
     
    Last edited: Jul 24, 2020
  16. Ungoliath

    Ungoliath

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    Thank you so much! I'm glad you enjoyed it. :)

    Ah, that yellow rune is like a thorn in my side haha. Unlike other runes, I made this one timed so that players could learn the concept of switching places with their Looking-glass self. The only problem is that the gate is not in view when you touch the rune, thus making it more difficult to connect the two. That is also why the rune doesn't disappear, unlike other runes. I only added the 'ticking' sound later to make the player understand that the rune, in fact, is time-based. I'll have to come up with something else, I think.

    When you say "unclear beginning", was it only this part of the tutorial area that you had issues with? I would love to know! And it seems that you eventually managed to figure it out? What made it finally click? :)