Discussion in 'World Editor Help Zone' started by lelyanra, May 1, 2010.
what'da hell that "exitwhen(true)" is doing there?
exits the loop immediately. I'm not sure if just writing exitwhen is enough, but the thing is it's often not the best idea to return out of a function so early, because you might skip over something (such as, in this case, the need to null the local unit).
Conditionfuncs seem to be dealt with when you destroy the trigger, while actionfuncs do not. I don't think anybody knows why.
Separate names with a comma.