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Recruiting for StarGate Universe!

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Level 11
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Nov 1, 2008
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Roles:
Terrainer
Triggers
Systems
Race Creator
Unit Creator
Quest Creator
Style Creator
Item Creator
Artifact Creator
(Anything that i haven't supplied please also see to that)

The ideas with (?) are a maybe, or require more detail and thought. Some you may have already implemented, plan to implement, or have heard, but i'll go through them anyway. You do not have to use any of these ideas, but hopefully they will be useful or at least inspire greater ideas.

(1) - Planetary Shields
- Destroyable Generator through ground troops
- (?) Prevents landing troops by ship
- (?) Stargate is therefore only entry
- (?) Generator sits midway in base - Having it right next to the Stargate would get it destroyed too easily, having it sit back behind everything would defeat the purpose of having ships to destroy stuff.
- Ships (Motherships) can attack/bombard planets, which set off explosions randomly on the planet, killing units and destroying buildings.
- Temporary Iris for the Stargate to aid in defense - Either drains mana / has a timer.

(2) - Race Ideas / Options
Human (Tau'ri) - Balanced powers (Ground/Space/Economy)
Goa'Uld - Powerful ground troops, average Motherships & slower economy.
Azguard - Powerful shields (Planetary / Ships), weaker ground units.
(?) Ori - Powerful Motherships (EXPENSIVE), weakest ground units.
Wraith - Cheap units(?), Mothership special ability (Darts)
(?)The Genii (Humans from the Pegasus galaxy) - Quicker economy, weakest Mothership.
(?) Replicators - Quick regenerating ground forces, strong Mothership (expensive)

(3) - Gate System
(Keep in mind, you want to encourage new players, not deter them. Adding overly complex systems will deter.)
Possibility 1: Easy symbol 'getter'. For example. '-Symbol purple' will come up with that players chevrons.
Possibility 2: A research center which takes time and resource to give the player the code to a random planet to explore, some 'rare planets' having alot of resource or artifacts (See later number)
Possibility 3: Both possibilities combined.

(4) Truce System
When people want to make an alliance, or even truce one another to take out a more powerful enemy, some form of alliance system would be necessary.
A simple '-truce playercolour' would suffice, and thereby allow those two players to trade resource or (?) artifacts. This would then also need a form of war system, a simple '-war playercolour' would also suffice.

(5) Artifact System
Used for research / upgrades / special units, e.g Mothership.
A research building (maybe with item slots) uses the tablets/artifacts/whatever to either research an important upgrade, or to use it to create a Mothership (Which takes a long time to build, as well as a large amount of resource.)
The player would only start with one artifact(Or whatever), and be able to use it to create a Mothership.
Another use of the artifacts could be to have a high chance to dial a 'rare planet', which may yield more artifacts or resource, or special items for the commanders/heroes.

(6) Finding Artifacts
Possibility 1: Randomize places (reasonable places) that the artifacts may be 'found'. The player would produce archaeologists (or the racial version of one) to search areas of soil/rock/whatever to try to find artifacts. However it would probably take a long time to find one, unless there were markers or ruin as mentioned in Possibility 2.
Possibility 2: Randomise Ruins/Temples/Whatever
- Need an archaeologist to 'examine/dig/search' the ruins/whatever to have a chance to find an artifacts. The chance to find an artifact will be based on either research, or the skill of the archaeologist (Maybe the commander/hero has a skill to search?)

(7) Fairness System
-E.G playing solo to find all the good gate addresses, or even writing it down on paper multiplayer. It will give a huge advantage to those who have played before, and may deter new players or just make the game fun-less.
This may be hard to do, but a way to randomize the addresses of special planets, or which addresses have special resources would be good to prevent the 'cheating'.
(Not the best idea, but something) - Perhaps an even more complicated system, where the final chevron represents a players colour, and therefore each player has a different address to use. For example, Orange will always have Chevron Theta at the end, whereas blue will have Omega. Blue will not be able to dial the same gate when he plays again as Green.

(8) Ship/Mothership System.
Racial abilities affect Mothership(s)/Ships
(?)-Each race can build their own short range fighters/bombers - These fighters / bombers can only fly a certain distance away from their planet or Mothership as they are short range.
-Motherships take a long time to build (5 / 10 minutes)

(9) Mothership abilities/racial balancing in further detail.
(This heavily depends on if they get to build multiple Motherships. X Y and Z amount differ for balancing.)
- Human (Tau'ri) - Long range missiles (As used in series) - Slower than average, Average HP / Shielding, lesser than average damage. (X AMOUNT)
- Goa'Uld - Average range, Slightly faster than average (OR Reasonably Faster), Average HP/ Shielding, Slightly higher than average damage (X AMOUNT)
- Azguard - Average range, Slightly slower than average, Strong Shielding, Average HP, Average Damage. (X AMOUNT)
(?) - The Ori - EXPENSIVE - Slowest of all, Above average range, High Damage, Very low HP, slightly stronger than average shields. (Y AMOUNT)
- Wraith - Short range, Fastest of all, Above average damage, High HP, Hull regenerates relatively quickly ( Upgrades with artifact ? ), NO SHIELDING (X AMOUNT)
(?) - Humans (Genii) - Average range, Average speed, Average Damage, Lower HP, Average shields.(Z AMOUNT)
(?) - Replicators - Expensive - Longer range (missile/laser), Slow speed, Average HP (With light regeneration), Average shielding, Higher than average damage. (Y AMOUNT)

Only the replicators and the wraith have hulls that regenerate. All others have only regeneration on shield power. (Replicators have shields too, but light HP regeneration)

As I said before, you don't have to use them, but hopefully they've given you some ideas and inspiration.


Current Status:
Planets: 11/39
Sytems: 0.8/2
Structures/Units: 7/100
Overall: 31/100

Current Images:
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Interested? Please reply to this thread immidiatly!
For more infomation on the map please go to the official Map Development thread.
http://www.hiveworkshop.com/forums/map-development-202/stargate-universe-196123/


If you accept, how will we communicate?
MSN?
Battle.Net?
GameRanger?

I prefer MSN or Battle.Net.
 
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Level 11
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Nov 1, 2008
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What do you mean by "Racer Creator do modeling"?
And sure, do you have anything we can contact each other with? Like MSN or a Battle.net server?

Note, the reason why i need terrainers is because the map is very large and for me to do 50 planets with terrain with differenet layouts will be a pain in the butt..
 
Level 11
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At the moment there are 2 systems that are needed to be created.
1. The Orbiting Planet System (Example, The moon orbits the earth, the earth orbits the sun, as well as a few defence systems) (Someone has already made a system that does a basic orbiting but it is done in jass, i don't really do jass though)

2. The StarGate System (30 stargates? All unique with there own dialing code, and many conditions. For example, once gate opens, instant kill units infront of stargate due to water splash. Only one stargate can be dialed at a time.)


Obviously there will be many more systems, such as item recipie, leaderboard. As i say before there will be many things to work on for the map. As it is a huge map viewing from a realisitic point of view.
 
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