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Recruiting for a Map [Name, yet to be decided]

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Apr 5, 2009
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I am recruiting for a map im going to start if i get memebers for it.

Looking for:

Terrainer
Triggerers
Spell Makers
Quest Makers
Hero Makers
AI Creator (We'll have a custom AI)
Brainstormer

-Info-
The map will be a max map size AoS/ORPG
There will be different quests all over the map that the players can do for experience and items.
We will use custom classes with 3 talent trees for each to follow.
There will be different professions that the players can skill themselves in, to create items for their team.
A Save/Load code will be added for the characters and their items.
Since we add a save code, we'll add a max lvl of 80 and the game will go around the ORPG part before the players should head for AoS cause of this.

CLASSES
Archmage
Doom Lord
Hydromancer
Holy Knight
Barbarian
Guardian of Nature
Mana Maiden
Crusader
Angelic Knight
Demonic Knight

PROFESSIONS

Gathering

Herbalism, Harvest herbs from the ground and some dead mobs.

Mining, Mine ore, minerals, various gems and stone from protruding veins or deposits. Requires a Mining Pick. The smelting sub-profession uses a Forge to smelt the ore into bars of metal (Smelting works like a crafting profession.)

Skinning, Skin skinnable corpses for hides, leather, and scales. Requires a Skinning Knife.

Production

Alchemy, Mix potions, elixirs, flasks, oils and other alchemical substances (usually liquid) using herbs and other reagents. The concoctions you create can temporarily ward against any kind of magic and power any attribute. Most recipes require various types of vials. High level alchemists can also transmute essences and metals into other essences and metals. Alchemists can specialize as a Master of Potions, Master of Elixirs, or a Master of Transmutation.

Blacksmithing, Smith various metal weapons as well as mail and plate armor and other useful trade goods like keys, shield-spikes and weapon chains to prevent disarming. Blacksmiths can also make items from stone to temporarily buff weapons. Blacksmiths can specialize as armorsmiths or weaponsmiths, with further specialization available for weaponsmiths as a swordsmith, axesmith, or a hammersmith. Blacksmiths can also socket one-handed weapons, bracers, and gloves.

Enchanting, Extract magical dusts, essences and shards for use to enchant various attributes, powers, and properties to all sorts of equipable items. Enchanters can also make a few low-level wands, as well as oils that can be applied to weapons providing a temporary buff. All Enchanters make their own magical rods which they need in order to cast enchantments. The disenchanting ability available to all enchanters could be considered the "gathering complement" to enchanting.

Engineering, Engineer mechanical devices, trinkets, guns, ammunition, goggles, and explosives, such as grenades, explosive sheeps, mechanical pets. Pretty much, being a Engineer gives you all sorts of queer and sometimes useful abilities. Usually these items are crafted with metal, minerals, and stone. Most engineering products can only be used by engineers. While not as profitable as the other professions, Engineering is often taken to be one of them most entertaining ones. Engineers can specialize as Goblin or Gnomish engineers.

Jewelcrafting, Craft rings, necklaces, BoP trinkets, jeweled headpieces and all kinds of powerful gems giving all kinds of attributes to be placed in special armor or weapons. No matter what class you are, being a Jewelcrafter is always useful as powerful NoP-gems can improve any stat and attribute you need. The extra ability of Prospecting comes with this craft, which allows you to prospect rare minerals from raw ore (that has been mined but not smelted), thus supplying you with the raw gems you need.

Leatherworking, Work leathers and hides using such items as thread and salts into goods such as leather armor and armor kits. Leatherworkers can also make very low level cloth capes and, after level 40, sets of mail armor. Other things they can craft are different bags, drums giving various buffs and abilities, and riding crops. Leatherworkers can specialize into Dragonscale, Elemental, or Tribal Leatherworking.

Tailoring, Sew all sorts of cloth goods, including cloth armor and many kinds of bags. Also weave raw cloth items such as linen cloth into bolts of that type of cloth. Other crafted goods are nets to slow enemies with, flying blankets to ride on, and magical threads which empowers items they are attached onto. Usually requires various types of thread to make finished items. Tailors can specialize into Primal Mooncloth, Shadowcloth, or Spellcloth.
 
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