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Realms of Magic
Hello hivers! As you may or may not know, I am also working on the Galactic Conflict mod and also help out with the Pokemon RPG project. Check those out if you are interested, and feel free to post your suggestions on either one.
This thread is about a new idea of mine which I have decided to call Realms of Magic. It is an involved, slow-paced RTS game where you choose your race and choose a different path. In other words, although you might get two players with the same race, they still have great potential to be different.
RACES:
Humans: Although the Humans don't have the most powerful units in the game, they are capable of surviving heavy blows from their enemies. At best, they are noble, proud and mighty. At worst, they are self-righteous, pretentious and arrogant.
Orcs: A war hungry race, the Orcs enjoy rushing their enemies and fighting them in quick combat. At best, they are honourable and strong. At worst, they are blood thirsty and barbaric.
Elves: A mysterious race, the Elves are silent beings capable of accomplishing in both defense and offense. At best, they are mysterious, powerful beings. At worst, they are caniving, malicious and power hungry.
As you may have noticed, I am leaving the interpretation for each race very open. This is because there are, as I have mentioned, different paths you can choose for each race.
PATHS:
Arcane: The race you have chosen will study in magics arcane, learning powers of healing, blessings and ressurection. While this only covers the surface of what can be accomplished with this path, it gives access to a wide range of holy beings.
Nature: The race you have chosen will obsever the wonders of nature, involving the manipulation of animals and plants alike. Research in this area will provide your race with access to improved scouting units, better war animals and the likes.
Demonology: The race you have chosen have turned to worshipping demons and may gain access to their powers, such as raising the dead, manipulating flame and darkness alike and summoning demons. Research in such evils will provide your race with units granted power of the demons they worship and even some demons themselves.
Well, now I have told you about the basics of the idea, here are some things I plan to include in the gameplay:
Squad System: Units will come in squads (unless they are the more powerful single units or leaders), and these squads will replenish over time while near your recruitment buildings.
Epic Landscape: While this may not be seen as a major feature, the main point I am trying to get across is that you choose a preset location on an island at the beginning, and I hope to make it so no 2 players can start in the exact same location. So, some islands will be big enough to hold 4 players, some to only hold 1. With that said, you must choose wisely. Yes, it will most likely require a level of knowledge of the map in order to choose a good island, but other than that things will be pretty even (tooltips will tell you the basics of the area you are considering).
Favor: In order to gain better access to your full tech-tree, you must be prepared to appease the path you take. If you choose the Arcane path, holy statues will be required. If you choose the Demonology path, you must create statues of darkness. Choose the path of Nature, and you must protect the forest and build shrines to the Forest Spirits.
Well, for now that is it. If anyone has any other ideas or would like to comment on what I have so far, feel free to. Afterall, that's what this thread is all about .
Hello hivers! As you may or may not know, I am also working on the Galactic Conflict mod and also help out with the Pokemon RPG project. Check those out if you are interested, and feel free to post your suggestions on either one.
This thread is about a new idea of mine which I have decided to call Realms of Magic. It is an involved, slow-paced RTS game where you choose your race and choose a different path. In other words, although you might get two players with the same race, they still have great potential to be different.
RACES:
Humans: Although the Humans don't have the most powerful units in the game, they are capable of surviving heavy blows from their enemies. At best, they are noble, proud and mighty. At worst, they are self-righteous, pretentious and arrogant.
Orcs: A war hungry race, the Orcs enjoy rushing their enemies and fighting them in quick combat. At best, they are honourable and strong. At worst, they are blood thirsty and barbaric.
Elves: A mysterious race, the Elves are silent beings capable of accomplishing in both defense and offense. At best, they are mysterious, powerful beings. At worst, they are caniving, malicious and power hungry.
As you may have noticed, I am leaving the interpretation for each race very open. This is because there are, as I have mentioned, different paths you can choose for each race.
PATHS:
Arcane: The race you have chosen will study in magics arcane, learning powers of healing, blessings and ressurection. While this only covers the surface of what can be accomplished with this path, it gives access to a wide range of holy beings.
Nature: The race you have chosen will obsever the wonders of nature, involving the manipulation of animals and plants alike. Research in this area will provide your race with access to improved scouting units, better war animals and the likes.
Demonology: The race you have chosen have turned to worshipping demons and may gain access to their powers, such as raising the dead, manipulating flame and darkness alike and summoning demons. Research in such evils will provide your race with units granted power of the demons they worship and even some demons themselves.
Well, now I have told you about the basics of the idea, here are some things I plan to include in the gameplay:
Squad System: Units will come in squads (unless they are the more powerful single units or leaders), and these squads will replenish over time while near your recruitment buildings.
Epic Landscape: While this may not be seen as a major feature, the main point I am trying to get across is that you choose a preset location on an island at the beginning, and I hope to make it so no 2 players can start in the exact same location. So, some islands will be big enough to hold 4 players, some to only hold 1. With that said, you must choose wisely. Yes, it will most likely require a level of knowledge of the map in order to choose a good island, but other than that things will be pretty even (tooltips will tell you the basics of the area you are considering).
Favor: In order to gain better access to your full tech-tree, you must be prepared to appease the path you take. If you choose the Arcane path, holy statues will be required. If you choose the Demonology path, you must create statues of darkness. Choose the path of Nature, and you must protect the forest and build shrines to the Forest Spirits.
Well, for now that is it. If anyone has any other ideas or would like to comment on what I have so far, feel free to. Afterall, that's what this thread is all about .