- Joined
- Aug 7, 2007
- Messages
- 75
I've been toying with the idea of a map involving the world in Magic: The Gathering's Ravnica novel series and associated game lore. This is what I've come with, in an attempt to be somewhat original.
The entire map will be divided into territories, each of the 10 guilds starting off with a few near their main base. You will have two generals who will be able to claim territories with their troops. Upon attacking an enemy territory, you won't actually be participating in the fight, you can see it unfold if you wish, or continue with your tactical planning. The attacking and defending units will participate in a 'Castle Fight'-sort of combat in a designated area, where neither player can directly control their units.
Your troops on the 'overworld map' can be loaded directly into a territory outpost or a general, up to 12 units. These transported troops are the ones that participate in the offense or defense (i.e., the 6 troops in an outpost will defend it when attacked, or 11 troops in a general will be the ones helping him to attack a territory). The units will be immensely scaled down and multiplied during the battle sequences to give a more war-like feel to the fight.
Each territory will be able to have a couple of buildings created on it, that will aid in military production, defense, or economic production.
Anyone who is familiar with the Ravnica lore and is interested in helping me with creating the world, I could use some help. I have a map drawn up of how I'd like the territories to be arranged, but I am terrible at terraining in WC3.
(P.S... looking for a shoutout from RakdosTheDefiler, i'm sure he'd be interested in this.)
The entire map will be divided into territories, each of the 10 guilds starting off with a few near their main base. You will have two generals who will be able to claim territories with their troops. Upon attacking an enemy territory, you won't actually be participating in the fight, you can see it unfold if you wish, or continue with your tactical planning. The attacking and defending units will participate in a 'Castle Fight'-sort of combat in a designated area, where neither player can directly control their units.
Your troops on the 'overworld map' can be loaded directly into a territory outpost or a general, up to 12 units. These transported troops are the ones that participate in the offense or defense (i.e., the 6 troops in an outpost will defend it when attacked, or 11 troops in a general will be the ones helping him to attack a territory). The units will be immensely scaled down and multiplied during the battle sequences to give a more war-like feel to the fight.
Each territory will be able to have a couple of buildings created on it, that will aid in military production, defense, or economic production.
Anyone who is familiar with the Ravnica lore and is interested in helping me with creating the world, I could use some help. I have a map drawn up of how I'd like the territories to be arranged, but I am terrible at terraining in WC3.
(P.S... looking for a shoutout from RakdosTheDefiler, i'm sure he'd be interested in this.)