- Joined
- Feb 20, 2009
- Messages
- 268
CONQUEST OF PARADISE
"Following the light of the sun, we left the Old World. "Christopher Columbus
Conquest of Paradise info:
Game is set in a time of fear and exploration when many countries leave europe into the unknown. Game will be a race against the clock to destroy your enemies and gather resources. Each player has a base to begin with and every one or two minutes a troop of units will spawn (which to me means four) contesting of a scout, missionary, and 2 infantry men. Your hero cannot attack, he is more of a general with abilities that boost your troops, something like moral. Keep the general out of harm though he will have very little health. The scout serves as a weak fighter, fast explorer or worker. The scout can build things like towers and forts. The missionary is a monk guy that can convert natives. He will have a conversion ability, and i will try to make a system that allows him to convert entire villages by staying there for a while. Two missionaries in the same village will cancel out, so players will have to make sure that their enemies haven't got one too. Infantry men will have ranged weapons that are slow and ineffective alone. when a group of infantry is with a general they will increase damage and attack speed. Towers will be a flimsy defense against attacks the real defense is a fort. You start with one fort and i plan on making it extremely hard to get 2.
Countries (Probably the only thing historically accurate.)
England
France
Spain
Portugal
Villages (Probably not historically accurate)
Inca
Aztec
Mayan
Chichen Itza
Looking for some of your ideas to help.
So far:
Map terrain=30%