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Guild map?

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I don't know what do you think about this one, but I will just tell ya!
I thought of a map, where you would start as a rich guy and would have to create a guild. You must hire people to work for you, capture areas, find sources of info and so. Every player will start in another city and they will battle till one guild (or a guild alliance) will have all the areas of the map. Guilds without areas will be expelled from the captured areas and wll try forming a rebel army to prevent other guilds from taking over the map. Simple idea, but I think it has some prospects!
 
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Hmm how about a few players are guild owners, and a few people are mercenaries that really can't do anything but join a guild, then they have lots of options. Then guild leaders can fight between each other. I was about to say have guild wars. Lol but i know 2% of info on that game.

Also have your own section of a city, like one large city and parts can be owned by guild leaders, and have caravans deliver supplies. Hired people will sometimes have to escort them because rare creatures will annhilate them sometimes.
 
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That's what I thought of. Making two teams having a large city and after they can capture many areas and villages. Each village will have 3-4 outposts. Both teams must destroy the city of the other team. Every player will recruit their own army. There will be 2 teams of 5, each player will choose a commander unit (Hero as usually in all games) and an army that will be the player's choice. Every hero will have some special Honor Guard units that will be stronger than normal troopers and will be the guards of the Hero.

Villages:
The villages will be scattered all rounds and owned by Neutral Hostile. Players will have to capture them and then use them as camps. They will provide healing and cover (maybe a special buff). Also outposts commanded by villages will be invisible to enemies (only visible to scouts that will have true sight) and can be used as garrison points. This means players can have troops in places far away from their villages to scout on enemies.

Towns:
Like villages but with more choices of units and able to create siege weaponry and stronger units.

Hideouts:
This wil be like outposts, but will be visible and provide buffs to the owner.

I think these ideas are ok. I will be starting the map very soon (maybe later today)! I will make a thread maybe in the map development and add there all the info, introducing it as a new genre named guild wars or something alike. This map doesn't belong to any other kind I think, right?


EDIT:
Well, the project has started. I am making the terrain and the Heroes - Commanders now. There will not be many of them, but I have some of them ready up to now. There will be about ten in the first version but more will come soon.
 
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Level 11
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Actually in a way this is an RTS lol. The outposts are dif types of towns a villages are the main twist. But making buildings and units is an RTS. Well the basic points that is.
 
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Well, I think you have a point here. I will consider this option as well. Thanks. But I want some unique features that I haven't made up yet, like making units champions when you think they're strong enough (some of them, not all of them) fighting using some minefield units and the enemy will have to get to the village without getting killed, or adding weather effects that will affect the units as well as specific areas e.g. ehen a unit climbs a mountain to gain extra line of sight and if it is ana archer to be able to shoot farther or so. This will make it look more realistic and that's what I want it to look like!
 
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Hmm how about a few players are guild owners, and a few people are mercenaries that really can't do anything but join a guild, then they have lots of options. Then guild leaders can fight between each other. I was about to say have guild wars. Lol but i know 2% of info on that game.

Also have your own section of a city, like one large city and parts can be owned by guild leaders, and have caravans deliver supplies. Hired people will sometimes have to escort them because rare creatures will annhilate them sometimes.

I know that guild wars has guilds, and wars. And that it's a waste of money. :p
 
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I know that guild wars has guilds, and wars. And that it's a waste of money. :p

yeah i know about that same, plus they have 20 dif expansions, and you have to wait for loading when entering new areas, and double class is shit.

instead of mines, you could do spike traps, like when unit walks in a rect make some sort of spiked trap doodad or unit, and decrease the ground level so it looks like the unit fell in.
 
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Good! Seems better than what I thought. I have made some Heroes. Any suggestions? Any Heroes you can think of? I would like some Human/Elf/Dwarf/Orc/Tauren/Troll/NightElf/Goblin/Naga/Pandaren Heroes only, because Undead will be not used in the first version and may be added later.
I also want some descriptions for them. Help will be appreciated (including rep and credits in the map)!
 
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you mean not be
Undead will be not used

Goblin Detector
Matter Detection Rod-

The goblin Detector slowly loses mana while he holds a rod out to detect invisible objects, including organisms, plants, machines, and anything the has matter and is invisible. ( Detects only infront of the unit)
Remote mobile expolsive-
Creates a mechanical creature that can be guided and can kamikazee on a target too destroy itself and damage the target.
Satellite goblin-
Blasts a midget(vertically challenged) goblin into the air to reveal everything around you in a huge diameter range.
Leap attack-
very simple ability, but does extra damage to an invisible unit, because they believe you can not see them, and the attack moves fast enough to keep the element of suprise. Can affect non-invis units but does less damage.

Goblin is mainly for wc3 look on goblins how they have some tech


{Any race just about} Huntmaster
Bow skill-{could be other ranged weps too}
increases attack range
Taming of the best-
Turn a non humanoid, non dragconian type creature into your control.
Disarm-
renders an opponent weaponless, and a change to catche them off guard and will tie them up and it takes time for them to get untied
Expertise of the hunt-
whenever doing a hired job(like hired to capture an area, and your capturing that area right that second) you gain damage, health, and speed. 20 seconds after not doing job you were hired too your stats decrease to normal.

last skill sounds hard, but it is possible, and easier than it sounds. Thought of the idea a bit to see if it was possible
 
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Well, useful ideas. I like your style. Still I need some time to keep the work up. I am too pressed up with school and I am working on an older map, fixing bugs and improving many things. I am talking about Tinker Paintball!!! If you have time, you mayh post some ideas on that project as well. I will start the Guild Map in 4-5 days, but I have 5 made Heroes and some of the terrain ready up to now!
 
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