In my map I want to have items that have a variety of different ranged attacks, but my problem is that I have a large number of different heroes who can all use these items, so using something like Chaos to change the unit type to another who has those weapons won't work as well without a massive number of redundant heroes for every hero who can hold each weapon.
Is there an easier way to get different ranges and damage types and all that on ranged weapons besides having a ton of different units for every possible weapon on every possible hero?
Is there an easier way to get different ranges and damage types and all that on ranged weapons besides having a ton of different units for every possible weapon on every possible hero?