So far, I have :
Secret Ranged Weapon
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Secret |CFFFF0303Ranged|r Weapon
Actions
What I want to be done is have the hero take the item, have the unit change their range from melee to 500, and after they attack a barrel of explosives, the item is removed and the range of the hero is changed back. Also while this happens, after the barrel of explosives is attacked, all barrels in X region explode, killing the 2 footmen in the area.
I am quite 'noobish' when it comes to mapmaking, but, I really want to learn. (Starting off with GUI of course, and maybe working my way to JASS.
).
+Rep to those who help me.
Thanks for your time.
Fixed, added rep, although, I don't know why you removed your post.
Secret Ranged Weapon
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Secret |CFFFF0303Ranged|r Weapon
Actions
What I want to be done is have the hero take the item, have the unit change their range from melee to 500, and after they attack a barrel of explosives, the item is removed and the range of the hero is changed back. Also while this happens, after the barrel of explosives is attacked, all barrels in X region explode, killing the 2 footmen in the area.
I am quite 'noobish' when it comes to mapmaking, but, I really want to learn. (Starting off with GUI of course, and maybe working my way to JASS.
+Rep to those who help me.
Thanks for your time.
Fixed, added rep, although, I don't know why you removed your post.
Last edited: