• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

Random Terrain Generator

Status
Not open for further replies.
Level 2
Joined
Nov 8, 2008
Messages
21
A simple question.
I searched a long time. But is there a Tool what create a new map with random terrain (and doodads)?

I dont want a jass code to create a random map at startup.
I want a tool to create a new, random map to save and edit it after.
 
Level 2
Joined
Nov 8, 2008
Messages
21
Hmm thx for reply...
Too bad.

I'm not sure if its really useful...

I really think its useful. It doesnt have to be "really" random. In many Editors there is a function to generate a terrain paramters.

alternatively, you can let your little brother or sister (if you have any) play with the editor for a while...
My little halfbrother is 11 - and i have not much contact to him and my other family ;)
 
Last edited:

Dr Super Good

Spell Reviewer
Level 63
Joined
Jan 18, 2005
Messages
27,156
I did make a java 1.6 complient .w3e manipulator. The idea is you basically need to load the 3 terrain files (the .w3e being the actual terrain, the other 2 are war3map.shd (shadow map) and war3map.wpm (pathing map)) and bundle them into a system that allows coherent manipulation.

You then need to write a set of useful random terrain utilities which interect with that system.

Finally you have your actual random terrain generators which use the utilities.

This would just be terrain but it would be a start. Later you could add support for doodads (also part of the terrain but not required to be coherent for WC3 to load a map).

The biggest problem is the actual random terrain generators. Each different map style would need one. Each actual generator would probably take longer than a map project to make.
 
Status
Not open for further replies.
Top