- Joined
- Jan 20, 2007
- Messages
- 53
Requesting random spells idea. if i use your spell i be sure to credit you when it's done.
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Melee Initialization

Events


Map initialization

Conditions

Actions


Melee Game - Use melee time of day (for all players)


Visibility - Disable fog of war


Visibility - Disable black mask


Animation - Change Tor-Armon 0002 <gen>'s vertex coloring to (100.00%, 100.00%, 100.00%) with 50.00% transparency


Unit - Hide God 0127 <gen>


Animation - Change God 0127 <gen>'s vertex coloring to (100.00%, 100.00%, 100.00%) with 85.00% transparency


Unit - Make God 0127 <gen> Invulnerable
Wrath of God

Events


Unit - A unit Stops casting an ability

Conditions


(Ability being cast) Equal to Wrath of God

Actions


Unit - Move God 0127 <gen> instantly to (Position of (Triggering unit)), facing (Position of (Casting unit))


Unit - Unhide God 0127 <gen>


Animation - Play God 0127 <gen>'s stand channel animation


Animation - Queue God 0127 <gen>'s stand channel animation


Special Effect - Create a special effect at (Position of God 0127 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl


Sound - Set volume of IllidanMorphedYesAttack2 <gen> to 100.00%


Sound - Play IllidanMorphedYesAttack2 <gen>


Lightning - Create a Chain Lightning - Primary lightning effect from source (Position of God 0127 <gen>) to target (Position of (Casting unit))


Sound - Set volume of LightningBolt <gen> to 100.00%


Sound - Play LightningBolt <gen>


Unit - Kill (Casting unit)


Wait 4.00 seconds


Unit - Hide God 0127 <gen>


Lightning - Destroy (Last created lightning effect)
Melee Initialization

Events


Map initialization

Conditions

Actions


Melee Game - Use melee time of day (for all players)


Visibility - Disable fog of war


Visibility - Disable black mask


Set bat = Vampire Bat 0176 <gen>


Unit - Hide bat


Unit - Turn collision for bat Off


Animation - Change bat flying height to 150.00 at 100.00


Unit - Make bat Invulnerable
Flight of the Vampire

Events


Unit - A unit Begins casting an ability

Conditions


(Ability being cast) Equal to Flight of the Vampire

Actions


Region - Center Region 000 <gen> on (Target point of ability being cast)


Set caster = (Casting unit)


Unit - Move bat instantly to (Position of caster)


Special Effect - Create a special effect at (Position of bat) using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl


Unit - Hide (Casting unit)


Unit - Unhide bat


Unit - Order bat to Move To (Center of Region 000 <gen>)


Wait until ((Number of units in (Units in Region 000 <gen> matching ((Matching unit) Equal to bat))) Equal to 1), checking every 0.10 seconds


Sound - Play HeroDreadlordYesAttack1 <gen> at 100.00% volume, attached to bat


Wait 0.00 seconds


Unit - Move caster instantly to (Position of bat)


Special Effect - Create a special effect at (Position of caster) using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl


Unit - Hide bat


Unit - Unhide caster


Selection - Select caster for (Owner of caster)
