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Random spells idea

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Wrath of God:

Starfall but with the monsoon model when the hero stops casting God appears and sends a lightnig bolt thru him, lol. Ive made it before so ill just put the trigger code in case you want to use it.

This is int.
  • Melee Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Melee Game - Use melee time of day (for all players)
      • Visibility - Disable fog of war
      • Visibility - Disable black mask
      • Animation - Change Tor-Armon 0002 <gen>'s vertex coloring to (100.00%, 100.00%, 100.00%) with 50.00% transparency
      • Unit - Hide God 0127 <gen>
      • Animation - Change God 0127 <gen>'s vertex coloring to (100.00%, 100.00%, 100.00%) with 85.00% transparency
      • Unit - Make God 0127 <gen> Invulnerable
Just the trigger.

  • Wrath of God
    • Events
      • Unit - A unit Stops casting an ability
    • Conditions
      • (Ability being cast) Equal to Wrath of God
    • Actions
      • Unit - Move God 0127 <gen> instantly to (Position of (Triggering unit)), facing (Position of (Casting unit))
      • Unit - Unhide God 0127 <gen>
      • Animation - Play God 0127 <gen>'s stand channel animation
      • Animation - Queue God 0127 <gen>'s stand channel animation
      • Special Effect - Create a special effect at (Position of God 0127 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
      • Sound - Set volume of IllidanMorphedYesAttack2 <gen> to 100.00%
      • Sound - Play IllidanMorphedYesAttack2 <gen>
      • Lightning - Create a Chain Lightning - Primary lightning effect from source (Position of God 0127 <gen>) to target (Position of (Casting unit))
      • Sound - Set volume of LightningBolt <gen> to 100.00%
      • Sound - Play LightningBolt <gen>
      • Unit - Kill (Casting unit)
      • Wait 4.00 seconds
      • Unit - Hide God 0127 <gen>
      • Lightning - Destroy (Last created lightning effect)
Flight of The Vampire:

Caster casts a point then he disappers then in its place appers a bat the bat travels to the point and then transforms back to caster. (original made by IJJusion)

Int.
  • Melee Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Melee Game - Use melee time of day (for all players)
      • Visibility - Disable fog of war
      • Visibility - Disable black mask
      • Set bat = Vampire Bat 0176 <gen>
      • Unit - Hide bat
      • Unit - Turn collision for bat Off
      • Animation - Change bat flying height to 150.00 at 100.00
      • Unit - Make bat Invulnerable
Trigger:
  • Flight of the Vampire
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Flight of the Vampire
    • Actions
      • Region - Center Region 000 <gen> on (Target point of ability being cast)
      • Set caster = (Casting unit)
      • Unit - Move bat instantly to (Position of caster)
      • Special Effect - Create a special effect at (Position of bat) using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl
      • Unit - Hide (Casting unit)
      • Unit - Unhide bat
      • Unit - Order bat to Move To (Center of Region 000 <gen>)
      • Wait until ((Number of units in (Units in Region 000 <gen> matching ((Matching unit) Equal to bat))) Equal to 1), checking every 0.10 seconds
      • Sound - Play HeroDreadlordYesAttack1 <gen> at 100.00% volume, attached to bat
      • Wait 0.00 seconds
      • Unit - Move caster instantly to (Position of bat)
      • Special Effect - Create a special effect at (Position of caster) using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl
      • Unit - Hide bat
      • Unit - Unhide caster
      • Selection - Select caster for (Owner of caster)
 
Level 3
Joined
Jan 20, 2007
Messages
53
think of a spell or skill anything goes doesn't matter. if you really need a basis for thinking then think of somekinda beam spell, some skill/spell that uses the unit's weapons, quick spell like something that happens fast
 
Level 8
Joined
Mar 6, 2007
Messages
542
Hmm well then how about a searing-arrows type move, but for a melee Hero, The move would shoot out a ranged blade/energy blade missile every time the unit attaacked and the move was auto-casted, and drain mana when he attacks. (Basicly allowing a melee guy a ranged attack with bonus damage for mana)
 
Level 3
Joined
Jan 20, 2007
Messages
53
i guess that would require triggers since no unit will attack at a spells range without modifying its own range. sounds like an interesting idea
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,259
Time for some of the better quality ideas

Doom
Dooms the target to death. Unlike normal doom which does damage, this has a timer like in the FF series and once the timer reaches 0, the target dies. The doom time depends on the foes strength and your level/stats. The higher your level and stats, the shorter the timer, the lower they are, the longer. Enemy heroes get a bonous to the doom length and get additional timer length based on stats for balence. To remove the doom you can eithor kill the caster (timer is removed) or dispell it at certian areas/items (NOT ABILITY OR WOULD MAKE IT USLESS). The timer would be based on firstly on stats, found out by simple comparisions and then multiplied by a level comparision, so overall is very easy.

More comming soon.
 
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