- Joined
- Feb 20, 2020
- Messages
- 220
Hello guys, i need a simple system that respawn a list of random heroes with different chances for each of them to spawn in many small regions (like monster master rpg respawn but with random monster or like a "pokemon respawn".
The idea is that:
set Forest[1] = region1
set Forest[2] = region2
set Forest[3] = region3
set onwer of monster = player X;
set monster [1] = paladin
set monster [2] = archmage
set monster [3] = mountain king
set monster [4] = blood mage
set monster [5] = blademaster
set chance of appearing
- 1~20 = paladin
- 21~40 = mountain king
- 41~70 = archmage
- 71~95 = bloodmage
- 96~100 = blademaster
for integer A [1~3]
generate a random number between 1~100
create the monster [random number] in region [integer A];
generate a random number between 1~100
create the monster [random number] in region [integer A];
generate a random number between 1~100
create the monster [random number] in region [integer A];
And when they die, i remove the dead hero from the game and create a new random hero for the onwer of the diyng unit after a time of 60 seconds in the region that the dying unit was.
The idea is that:
set Forest[1] = region1
set Forest[2] = region2
set Forest[3] = region3
set onwer of monster = player X;
set monster [1] = paladin
set monster [2] = archmage
set monster [3] = mountain king
set monster [4] = blood mage
set monster [5] = blademaster
set chance of appearing
- 1~20 = paladin
- 21~40 = mountain king
- 41~70 = archmage
- 71~95 = bloodmage
- 96~100 = blademaster
for integer A [1~3]
generate a random number between 1~100
create the monster [random number] in region [integer A];
generate a random number between 1~100
create the monster [random number] in region [integer A];
generate a random number between 1~100
create the monster [random number] in region [integer A];
And when they die, i remove the dead hero from the game and create a new random hero for the onwer of the diyng unit after a time of 60 seconds in the region that the dying unit was.