Im making a RPG map and I need to make every unit, to respawn after 10-15 secs after death, at the initial position it was setted, facing doesnt matter.
I tried this, but for some odd reasons, some units doesnt respawn..
I tried this, but for some odd reasons, some units doesnt respawn..
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Respawn
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Events
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Map initialization
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Conditions
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Actions
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units in (Playable map area) owned by Neutral Hostile) and do (Actions)
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Loop - Actions
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Set Integer = (Integer + 1)
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Set Creep_Loc[Integer] = (Position of (Picked unit))
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Set Creep_Face_Ang[Integer] = (Facing of (Picked unit))
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Unit - Set the custom value of (Picked unit) to Integer
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Respawn Copy
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Events
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Unit - A unit Dies
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Conditions
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(Owner of (Triggering unit)) Equal to Neutral Hostile
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Actions
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Wait (Random real number between 10.00 and 12.00) seconds
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Unit - Create 1 (Unit-type of (Triggering unit)) for (Owner of (Triggering unit)) at Creep_Loc[(Custom value of (Triggering unit))] facing Creep_Face_Ang[(Custom value of (Triggering unit))] degrees
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Unit - Set the custom value of (Last created unit) to (Custom value of (Triggering unit))
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