so i set the enemy wave to
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Ashenvale Level 0
- Events
- Conditions
-
Actions
- Set Monster[1] = Chicken
- Set Monster[2] = Frog
- Set Monster[3] = Rabbit
- Set Monster[4] = Raccoon
- Set Monster[5] = Stag
- Unit - Create 4 Monster[(Random integer number between 1 and 5)] for Neutral Hostile at (Center of (Playable map area)) facing Default building facing degrees
- Game - Display to (All players) the text: (Level 0 - + (Name of (Last created unit)))