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Creating units not working

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Level 9
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Apr 23, 2011
Messages
527
i was making a wave system for my map, but then i ran into some problems.

at map init, i set each trigger, unit-type, and unit spawning point to a variable:
  • trigger init
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set spawn = (Center of unitspawn <gen>)
      • Set wavetrigger[1] = W1 <gen>
      • Set wavetrigger[2] = W2 <gen>
      • Set wavetrigger[3] = W3 <gen>
      • Set wavetrigger[4] = W4 <gen>
      • Set wavetrigger[5] = W5 <gen>
      • Set wavetrigger[6] = W6 <gen>
      • Set wavetrigger[7] = W7 <gen>
      • Set wavetrigger[8] = W8 <gen>
      • Set wavetrigger[9] = W9 <gen>
      • Set unit[0] = Unit 1
      • Set unit[1] = Unit 2
      • Set unit[2] = Unit 3
      • Set unit[3] = Unit 4
      • Set unit[4] = Unit 5
      • Set unit[5] = Unit 6
      • Set unit[6] = Unit 7
      • Set unit[7] = Unit 8
      • Set unit[8] = Unit 9
      • Set unit[9] = Unit 10
      • Set unit[10] = Unit 11
      • Set unit[11] = Unit 12
i made a trigger that starts every wave:
(i have another trigger that activates this)

  • wave timer
    • Events
      • Time - t expires
    • Conditions
    • Actions
      • Set r = (Random real number between 25.00 and 40.00)
      • Countdown Timer - Start t as a One-shot timer that will expire in r seconds
      • Set currentwave = (currentwave + 1)
      • Trigger - Run wavetrigger[currentwave] (ignoring conditions)
      • Trigger - Run wave attack <gen> (ignoring conditions)
each wave trigger just spawns the types of units for that wave:
(i added in some testing)
  • W1
    • Events
    • Conditions
    • Actions
      • Game - Display to (All players) the text: this runs
      • For each (Integer loop) from 1 to 2, do (Actions)
        • Loop - Actions
          • Game - Display to (All players) the text: this runs
          • Set i = (Random integer number between 0 and 1)
          • Unit - Create 1 unit[i] for Player 12 (Brown) at spawn facing Default building facing degrees
          • Game - Display to (All players) the text: (Name of (Last created unit))
      • Game - Display to (All players) the text: this runs
      • Set i = (Random integer number between 6 and 7)
      • Unit - Create 1 unit[i] for Player 12 (Brown) at spawn facing Default building facing degrees
      • Game - Display to (All players) the text: (Name of (Last created unit))
my problem is, the triggers run perfectly, but the units do not spawn. can anyone help me know why this is happening?


nevermind, i was just being dumb, it's fixed now.
 
Level 12
Joined
Feb 22, 2010
Messages
1,115
My best guess is you are destroying the point "spawn" at somewhere.

Here my guess list:
2)Make sure unit is a valid unit type.Try displaying the name of unit type u
3)Try changing player from player 12 to you(player 1?), there might be a problem if your wave units cost food.(This happens with heroes, but don't think happens with normal units, this is very less likely anyway)
4)Maybe your point spawn is not a valid for unit creation.(blocked?) Try using center of someRegion directly.This solution also valid for problem 1.
 
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