- Joined
- Dec 24, 2012
- Messages
- 187
How can i make a unit name in a wave ?
just like:
wave 1 - Murloc
wave 2 - Abomination
wave 3 - Batrider
and so on.
this trigger won't work
Spawning-
just like:
wave 1 - Murloc
wave 2 - Abomination
wave 3 - Batrider
and so on.
this trigger won't work
- Game - Display to (All players) the text: (|c00FCC430Level|r + ( - + ((String(LevelCount)) + ( |c00F27AD0 + (Name of Unit)))))
Spawning-
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Spwans initialization
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Events
- Map initialization
- Conditions
-
Actions
- Set GamePlayers = (All players matching ((((Matching player) slot status) Equal to Is playing) and (((Matching player) controller) Equal to User)))
- Set CreepArray[1] = Fat Guy
- Set CreepArray[2] = Zombie Doll
- Set CreepArray[3] = Bat
- Set CreepArray[4] = Dead Vampire
- Set CreepArray[5] = Meme (Weakest Boss)
- Set CreepArray[6] = Armored Soldier
- Set CreepArray[7] = Pool Searcher
- Set CreepArray[8] = SnakeBat
- Set CreepArray[9] = Kitty
- Set CreepArray[10] = Sexy Big Boobs (Weaker Boss)
- Set CreepArray[11] = Monkey
- Set CreepArray[12] = Gorilla
- Set CreepArray[13] = Bat King
- Set CreepArray[14] = Werewolf
- Set CreepArray[15] = Witch Spider (Weak Boss)
- Set CreepArray[16] = Possessed Motorbike
- Set CreepArray[17] = Possessed Mechanic Chicken
- Set CreepArray[18] = Possessed Air Drone
- Set CreepArray[19] = Possessed Tank
- Set CreepArray[20] = Think-Care (Average Boss)
- Set creepCount_LastIndex = 100
- Visibility - Disable fog of war
- Visibility - Disable black mask
- Game - Display to (All players) for 20.00 seconds the text: |cff87ceebHello Pla...
- Set colourGold = |cffffcc00
- Set colourPlayers[1] = |c00ff0303
- Set colourPlayers[2] = |c000042ff
- Set colourPlayers[3] = |c001ce6b9
- Set colourPlayers[4] = |c00540081
- Set colourPlayers[5] = |c00fffc01
- Set colourPlayers[6] = |c00feba0e
- Set HostileCreeps = Player 11 (Dark Green)
- Player - Turn Gives bounty On for HostileCreeps
- Set LivesCount = 100
-
Events
-
Entering Regions
-
Events
- Unit - A unit enters Enemy Respawn <gen>
- Unit - A unit enters Break 1 <gen>
- Unit - A unit enters Break 2 <gen>
- Unit - A unit enters Break 3 <gen>
- Unit - A unit enters Break 4 <gen>
- Unit - A unit enters Break 5 <gen>
- Unit - A unit enters Break 6 <gen>
- Unit - A unit enters Break 7 <gen>
- Unit - A unit enters Break 8 <gen>
- Unit - A unit enters Break 9 <gen>
- Unit - A unit enters Break 10 <gen>
- Unit - A unit enters EnemyEndGame <gen>
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Conditions
- (Owner of (Triggering unit)) Equal to HostileCreeps
-
Actions
- Unit - Set the custom value of (Triggering unit) to ((Custom value of (Triggering unit)) + 1)
- Set tmPoint = (Center of RegionArray[(Custom value of (Triggering unit))])
- Unit - Order (Triggering unit) to Move To tmPoint
- Custom script: call RemoveLocation( udg_tmPoint )
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Events
-
Spawning Area
-
Events
- Map initialization
- Conditions
-
Actions
- Set CreepsSpawnCount[1] = 10
- Set CreepsSpawnCount[2] = 10
- Set CreepsSpawnCount[3] = 10
- Set CreepsSpawnCount[4] = 10
- Set CreepsSpawnCount[5] = 1
- Set CreepsSpawnCount[6] = 10
- Set CreepsSpawnCount[7] = 10
- Set CreepsSpawnCount[8] = 10
- Set CreepsSpawnCount[9] = 10
- Set CreepsSpawnCount[10] = 1
- Set CreepsSpawnCount[11] = 10
- Set CreepsSpawnCount[12] = 10
- Set CreepsSpawnCount[13] = 10
- Set CreepsSpawnCount[14] = 10
- Set CreepsSpawnCount[15] = 1
- Set CreepsSpawnCount[16] = 10
- Set CreepsSpawnCount[17] = 10
- Set CreepsSpawnCount[18] = 10
- Set CreepsSpawnCount[19] = 10
- Set CreepsSpawnCount[20] = 1
- Set CreepsSpawnCount[21] = 10
- Set CreepsSpawnCount[22] = 10
- Set CreepsSpawnCount[23] = 10
- Set CreepsSpawnCount[24] = 10
- Set CreepsSpawnCount[25] = 1
- Set CreepsSpawnCount[26] = 10
- Set CreepsSpawnCount[27] = 10
- Set CreepsSpawnCount[28] = 10
- Set CreepsSpawnCount[29] = 10
- Set CreepsSpawnCount[30] = 1
- Set CreepsSpawnCount[31] = 20
- Set CreepsSpawnCount[32] = 20
- Set CreepsSpawnCount[33] = 20
- Set CreepsSpawnCount[34] = 20
- Set CreepsSpawnCount[35] = 2
- Set CreepsSpawnCount[36] = 20
- Set CreepsSpawnCount[37] = 20
- Set CreepsSpawnCount[38] = 20
- Set CreepsSpawnCount[39] = 20
- Set CreepsSpawnCount[40] = 1
- Set CreepsSpawnCount[41] = 20
- Set CreepsSpawnCount[42] = 20
- Set CreepsSpawnCount[43] = 20
- Set CreepsSpawnCount[44] = 20
- Set CreepsSpawnCount[45] = 1
- Set CreepsSpawnCount[46] = 20
- Set CreepsSpawnCount[47] = 20
- Set CreepsSpawnCount[48] = 20
- Set CreepsSpawnCount[49] = 20
- Set CreepsSpawnCount[50] = 1
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Events
- Game - Display to (All players) the text: (|c00FCC430Level|r + ( - + ((String(LevelCount)) + ( |c00F27AD0 + (Name of Unit)))))