so i set the enemy wave to
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Ashenvale Level 0
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Events
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Conditions
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Actions
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Set Monster[1] = Chicken
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Set Monster[2] = Frog
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Set Monster[3] = Rabbit
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Set Monster[4] = Raccoon
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Set Monster[5] = Stag
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Unit - Create 4 Monster[(Random integer number between 1 and 5)] for Neutral Hostile at (Center of (Playable map area)) facing Default building facing degrees
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Game - Display to (All players) the text: (Level 0 - + (Name of (Last created unit)))
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